ReMooD was first started in December of 2006 by GhostlyDeath. It originally used the normal version of the Doom source code and offered features such as jumping and the removal of limits. Initially GhostlyDeath wanted to create a port off Doom Legacy but feared that others would steal his work for themselves. On December 12, 2006, the decision was made to use the GPL version, the reason was mostly to use FraggleScript within ReMooD as fraggle only allowed usage of it, if it were GPLed. The project's goal was to create an enhanced and bug free Doom Legacy experience.
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