About: Kalimari Desert   Sponge Permalink

An Entity of Type : dbkwik:resource/EtKgJLScM0umn9YXmkl0gg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Kalimari Desert is the last track in the Mushroom Cup in Mario Kart 64.

AttributesValues
rdf:type
rdfs:label
  • Kalimari Desert
rdfs:comment
  • Kalimari Desert is the last track in the Mushroom Cup in Mario Kart 64.
  • Kalimari Desert is a course found in Mario Kart 64 and Mario Kart 7.
  • Kalimari Desert is the last course in Mushroom Cup of Mario Kart 64. It is desert-themed and features trains that will flip you out if they are touched. These trains run across train-tracks that cross over the racing track. Sometimes the player must slow to a stop to wait for the train to pass by and then speed up again. The train-track is not limited, and the whole train-track is available to drive on (unless you're playing on the Mario Kart 7 version). Unless just messing around, this train-track is not a shortcut but instead costs time.
dcterms:subject
dbkwik:mario/prope...iPageUsesTemplate
dbkwik:mariokart/p...iPageUsesTemplate
dbkwik:nintendo/pr...iPageUsesTemplate
Games
  • Mario Kart 64
  • Mario Kart 7
Series
Name
  • Kalimari Desert
App
  • Mario Kart 64
  • Mario Kart 7
Type
  • Location
Caption
  • Overview of track
  • The course in Mario Kart 64.
  • Kalimari Desert as it appears in Mario Kart 64
First
  • Mario Kart 64
FirstApp
  • Mario Kart 64
next-retro
prev-retro
game-retro
  • Mario Kart 7
retro
nexttrack
prevtrack
cups
cup
firstgame
  • Mario Kart 64
Creator
abstract
  • Kalimari Desert is the last track in the Mushroom Cup in Mario Kart 64.
  • Kalimari Desert is a course found in Mario Kart 64 and Mario Kart 7.
  • Kalimari Desert is the last course in Mushroom Cup of Mario Kart 64. It is desert-themed and features trains that will flip you out if they are touched. These trains run across train-tracks that cross over the racing track. Sometimes the player must slow to a stop to wait for the train to pass by and then speed up again. The train-track is not limited, and the whole train-track is available to drive on (unless you're playing on the Mario Kart 7 version). Unless just messing around, this train-track is not a shortcut but instead costs time. Another hazard on the track is the cacti. Crashing into them causes spin-outs, like Dry Dry Ruins and Thwomp Desert from Mario Kart Wii. The next hazards are the sand and the out-of-zone areas. If you go out into the sand, your kart will become increasingly slower. If you go out too far, you will go out-of-bounds and you will be reset back on the main course. Item Boxes only appear three times: at the beginning before the first railroad crossing; again right before the second railroad crossing; and finally halfway after the second railroad crossing. This course reappears in Mario Kart 7 as a retro course, with additional glider ramps placed all around the course. It is the first course in Leaf Cup.
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