About: UNSC Marine Corps/Gameplay   Sponge Permalink

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They are relatively accurate with these weapons, with a hit percentage upwards of 50%, often firing in short bursts with the Assault Rifle, killing a Grunt in one or two bursts, knocking a Jackal's shield off position with repeated bursts, or cooperatively working with other Marines to take down an Elite. Marines also often utilize Fragmentation Grenades (mainly when Ghosts get near or on a group of elites) in combat. They don't seem to be able to use rocket launchers even though there are often rocket launchers around the bodies of their casualties.

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  • UNSC Marine Corps/Gameplay
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  • They are relatively accurate with these weapons, with a hit percentage upwards of 50%, often firing in short bursts with the Assault Rifle, killing a Grunt in one or two bursts, knocking a Jackal's shield off position with repeated bursts, or cooperatively working with other Marines to take down an Elite. Marines also often utilize Fragmentation Grenades (mainly when Ghosts get near or on a group of elites) in combat. They don't seem to be able to use rocket launchers even though there are often rocket launchers around the bodies of their casualties.
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dbkwik:halo/proper...iPageUsesTemplate
abstract
  • They are relatively accurate with these weapons, with a hit percentage upwards of 50%, often firing in short bursts with the Assault Rifle, killing a Grunt in one or two bursts, knocking a Jackal's shield off position with repeated bursts, or cooperatively working with other Marines to take down an Elite. Marines also often utilize Fragmentation Grenades (mainly when Ghosts get near or on a group of elites) in combat. They don't seem to be able to use rocket launchers even though there are often rocket launchers around the bodies of their casualties. Marines will strafe and avoid fire, but will not usually seek cover. They will roll out of the way of a vehicle but they will not pick up different weapons, Health kits, or additional ammunition. Marines are also good pathfinders, often able to maneuver around obstacles such as boulders, debris, or anything else in their path. Marines are conscious of fratricide. After you have killed two humans of any type, the rest of the Marines in the campaign level will attack the player. If one kills Captain Keyes, or any other members of the bridge crew, in the campaign level The Pillar of Autumn, Cortana will lock the doors and summon a squad of invincible Marines to kill you. Marines hitch rides on player-driven Warthogs and Scorpion Tanks but are only capable of piloting Ghosts by themselves, but they are not very skilled doing so, and will often run you over by accident if you are not careful. They will remain on the Warthog if the player leaves the driver seat (although will exit both Scorpion and Warthog on the level Assault on the Control Room if left alone). This is most likely due to the fact that the marines in the Assault on the Control Room level are scripted to exit their vehicle once the player exits it. They are only seen driving by themselves in the cut scene of the Pillar of Autumn and cannot do so during gameplay. Interestingly, the enemy the Marines are most vulnerable to in Halo: Combat Evolved are the Infection Forms of the Flood. Once one is attached to a Marine, it cannot be shaken off and will kill the soldier. Marines are poor fighters against the Flood and will often take heavy if not total casualties fighting them. They also go "berserk" when they have taken too much damage. When down to one last bit of health, they will scream something (such as: "I'll take you all on!" or "Who wants a piece of me?!") then rush toward the nearest enemy and fire in extended bursts (5-7 round burst as compared to 2-3 round bursts). This is usually the last thing they ever do, as they are badly wounded by this time and the lack of any melee attack (or the use of full auto with an assault rifle) makes them very vulnerable in the close-range combat, and often end up getting killed after going "berserk." If a "berserk" Marine survives a fight, he will calm down and simply return to normal, but will still "berserk" when attacked again.
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