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| - Stairs can be made from Carpentry or Masonry, and allow you to go up one level. They can be destroyed in one hit. You are allowed to use stairs to climb walls, yet, if you use stairs to pass over water you are bug abusing, as you can't climb water. If you try to climb water, you will land in the water.
- Stairs are Blocks that can change the Player's elevation in a compact and useful way, and without them the Player has to jump up onto a higher Block or climb a Ladder or Vine in order to increase his or her elevation. They can also be used as Decorations.
- Downstairs they have the option Go up and examine text These lead upstairs. Upstairs they have the option Go down and examine text These lead downstairs.
- Stairs should not be confused with steps, which are completely different except in cases where they can conveniently mean the same thing when it suits this article.
- Stairs are the primary means of travelling between the levels of a missions. These stony spiral stairways are easy to spot. To use them, just click on them.
- Stairs are a contiguous set of steps connecting two floors. Stairs appear overtly in Problem Sleuth and Homestuck. They may also be in Bard Quest, as the bard jumps out of a second story window to escape the codsmith. This hints at the presence of stairs, though this may also indicate a ladder instead. In Homestuck, stairs are an in-game meme thanks to Dave and his comic. In SBaHJ #1, Sweet Bro falls down a flight of stairs. Hella Jeff had previously told Sweet Bro about the stairs, but it nonetheless keeps happening.
- Stairs is the second sample puzzle in the "How To Play" tutorial in Picross 3D. When completed for the first time, it appears in the "Going Up!" collection.
- People who take the stairs are always moving in opposite directions to different floors of this hospital (Levels of a relationship) Most fights take place in a stairwell. The person who moves up a floor regresses, the person who remains on the same floor or moves downward makes progress.
- Stairs are a simple way to go up and down and can be found throughout Tibia. Simply walk onto them, to use them.
- Stairs are a simple way to go up and down and can be found throughout Tibia. Simply walk onto them, to use them.
- Stairs are blocks that allow the player to change elevation without jumping, similar to Slabs. They allow for easier movement over areas that the player would normally have to climb. Stairs can "merge" with other stairs when they meet at right angles to create a smooth transition. This can be useful for making a roof, floor recess, etc. Stairs will naturally occur in NPC Villages and in Nether Fortresses.
- Stairs are a tile that can be walked upon and might increase a unit's stats if they were to stand on it.
* It is common for enemy reinforcements to appear from stairs, the reinforcements can be prevented if one of player's units is placed on them.
* In a few stages of Fire Emblem Fates, stairs allow instantly travelling to the corresponding connected stairs.
* A unit standing on stairs will gain Avo + 10 This article is a stub. You can help Fire Emblem Wikia by expanding it.
- Stairs is very easy for where it is found in the game (expert in challenge mode and in world 10 on story mode). The stage is comprised of 3 or 4 very shallow steps leading up to the goal. The steps are low enough for the player to bump over with ease. This means that the player can effectively just go straight forward to win. There really isn't much else to say about this stage.
- Stairs were invented in 2006 and were quickly installed into virtually everyone's house (as long as they had enough money for the....installers....to install it). The reason that stairs had not yet been created was simply because no one had ever thought of having to step up onto a right-angled platform sticking out of the wall until that time.
- Steps have risers, the vertical part that goes up. (Sometimes left out to create a more "open" style.) The tread is the flat, horizontal part that you step where you put your foot. There are various standards about the ratio of the tread to riser, the angle of the pitch (from the edge of one step to the next), and formulas for the size of steps to make them safe and comfortable to use. The "normal" rise of the pitch is an angle of about 30 %. A lower pitch is more expensive because it takes up more horizontal space and requires more steps, but it can be easier for older or disabled users.
- What made it so difficult was the fact that the two floors of the house were only connected by an old and decrepit staircase. When the old lady needed to move between the two floors, the caretaker would have to carry her frail body like an infant up and down the stairs. One day, the police received a call from the widow. There had been a murder. There was no phone upstairs. He suddenly heard a noise. He withdrew his gun and rushed out of the room, only to find an empty wheelchair atop the stairs. Credited to Jack
- Tier: At least 7-B, likely far higher, High 3-A via vector manipulation Name: Stairs Origin: Sweet Bro and Hella Jeff Gender: None Age: Unknown Classification: Stairs Powers and Abilities: Stairs Manipulation, Vector Manipulation, can force people to fall down its neverending body, hitting each step is equivalent to getting blasted with a City-Level attack Attack Potency: At least City Level, Likely far higher, High Universe Level via telekinesis (One cannot escape the vector manipulation unless they possess the power to damage the universe) Speed: Immobile Lifting Strength: N/A Stamina: Irrelevant
- While elevators are, out of necessity, the primary method of vertical travel, it can sometimes be tedious waiting for an elevator going the proper direction. To this end in the skyscrapers there is a combination of elevators and stairs. Stairs are generally used when residents want to travel from one floor to another, being faster than elevators for that purpose, and some of these stairs are quite large. Smaller bridges than those between Levels connect different floors in different buildings, and in certain buildings there are atrium-like halls with high ceilings and balconies, where stairs are also used. However, there is the basic tenet of skyscraper architecture that elevators are necessary past a few floors; the advent of the reliable and safe elevator was what enabled skyscraper cons
- In 1930, James T. Kirk instinctively caught Edith Keeler before she fell down the stairs and injured herself. She chided herself, saying she'd "been up and down those stairs a thousand times. I could have broken my neck." When Spock afterwards cautioned Kirk that he must not allow her to live, Kirk reminded him that Leonard McCoy was not present yet and therefore this was not the moment she was fated to die. Spock wasn't so sure. (TOS: "The City on the Edge of Forever" ) At one point, a central staircase was considered as one of the features of the Galaxy-class.
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