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| - Projectile is a type of attack in Wolfenstein 3D and derivative works.
- Projectile Ammo Metal-cased shells, fired by artillery guns and autocannons
- A projectile is any object propelled through space by the exertion of a force, which ceases after launch. In a general sense, even a football or baseball may be considered a projectile.
- The term projectile, is what is used to describe the piece that is fired from a gun upon being propelled by the powder (or some other type of propellant) in either the bullet cartridge in modern firearms, or the barrel in older firearms. In older firearms a lead ball wrapped in cloth was what was fired, after being propelled by the powder. Many different types of projectiles are used in modern shotguns, such as slugs, metal pellets, and others.
- A projectile, also generally referred to as a fireball, is a form of attack in various games, in which the user throws something - more often than not a shaped form of energy - at the opponent.
- Projectile is an ability.
- A projectile is any object projected into space (empty or not) by the exertion of a force. Although any object in motion through space (for example a thrown baseball) may be referred to as a projectile, the term more commonly refers to a weapon. For details of the mathematics surrounding projectile trajectory, see equations of motion.
- Projectiles are the energy/arrows from long ranged weapons and some long-ranged spells.
- Projectiles encompasses both the Rogue skill and the weapon class it enables one to use. Practicing this skill gives residual practices to Bows, Crossbows, and Slings. Projectiles are used on conjunction with the Throw command, allowing a weapon to be thrown at a player or mob (even flying ones), dealing critical damage.
- Projectiles are objects thrown by you or a monster, or shot with a launcher.
- Special Part(s): [Projectile Variants] Projectile is the title of a group of rocket launchers and are manufactured exclusively by Maliwan. The Projectile is obtained randomly from any suitable loot source.
- Most characters have at least one projectile attack while a few have several attacks that create projectiles. Projectiles can aid the player in many ways, such as allowing the player to use Projectile Camping, causing hitlag onto the opponent which gives the user more time to attack and allow the player to attack the opponent from a distance rather than directly confronting their enemies.
- Projectile is an attack or other object that operates independently of the character that used it. Common examples of projectiles include the Charge Shot, Blaster shots, and thrown items. Most projectiles can be reflected, while others can also be absorbed.
- A projectile is any thing that behaves like a damaging object that is fired or hurled, such as monster fireballs and missiles, plasma or BFG bursts, and attacking lost souls. Bullets and shotgun shells are not considered projectiles because they do not spawn a new object. They require the following mobj (or thing) flags:
* MF_NOGRAVITY (or "No gravity" in DeHackEd; 512 bits)
* MF_DROPOFF (or "Travels over cliffs" in DeHackEd; 1024 bits)
* MF_MISSILE (or "Projectile" in DeHackEd; 65536 bits) And usually also (the lost soul does not use it):
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