The user is able to charge their attacks, such as an energy beam or a charged move attack, and not have to stop or start over if they are attacked, distracted, etc. by someone or something. the user does not have to worry about being interrupted and having their charge attacks stopped so that they don't have to charge it all over again, as they continue charging even when hit or interrupted. So if the user was punched while charging, the charging would go on and not stop, meaning the user does not have to do it over again.
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rdfs:comment
| - The user is able to charge their attacks, such as an energy beam or a charged move attack, and not have to stop or start over if they are attacked, distracted, etc. by someone or something. the user does not have to worry about being interrupted and having their charge attacks stopped so that they don't have to charge it all over again, as they continue charging even when hit or interrupted. So if the user was punched while charging, the charging would go on and not stop, meaning the user does not have to do it over again.
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Row 1 info
| - Continue charging attacks without interruption.
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dbkwik:powerlistin...iPageUsesTemplate
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abstract
| - The user is able to charge their attacks, such as an energy beam or a charged move attack, and not have to stop or start over if they are attacked, distracted, etc. by someone or something. the user does not have to worry about being interrupted and having their charge attacks stopped so that they don't have to charge it all over again, as they continue charging even when hit or interrupted. So if the user was punched while charging, the charging would go on and not stop, meaning the user does not have to do it over again.
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