Nature's Wrath is a Very Rare Global Enchantment belonging to the File:Icon Nature.png realm. In fact, it is the single most expensive spell in the File:Icon Nature.png repertoire. For File:Icon Mana.png it may be cast on the overland map to punish each rival wizard for casting File:Icon Death.png or File:Icon Chaos.png spells. The punishment is a random chance for each building and each unit in that wizard's Towns to be destroyed (except for Flying and Non-Corporeal units, which are immune). The spell requires an Upkeep Cost of File:Icon Mana.png per turn to remain in operation.
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rdf:type
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rdfs:label
| - Nature's Wrath
- Nature's wrath
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rdfs:comment
| - Nature's Wrath is a Very Rare Global Enchantment belonging to the File:Icon Nature.png realm. In fact, it is the single most expensive spell in the File:Icon Nature.png repertoire. For File:Icon Mana.png it may be cast on the overland map to punish each rival wizard for casting File:Icon Death.png or File:Icon Chaos.png spells. The punishment is a random chance for each building and each unit in that wizard's Towns to be destroyed (except for Flying and Non-Corporeal units, which are immune). The spell requires an Upkeep Cost of File:Icon Mana.png per turn to remain in operation.
- Level: Wood Giant 8 Spell Resistance: no Also known as "Hugs Tonight", You Grab hold of your enemy and squeezing it tight, you crunch it's back before tossing it in the air and using a massive Belly Flop to terminate them. As a standard action, make a single attack against your enemy's grapple CMD. If the attack hits, you deal normal damage and the enemy must make a fortitude saving throw DC: 18+Constitution modifier. You deal 1d8 damage per level (Max 20d8) and a successful fortitude saving throw halves the damage. Creatures that fail their save are knocked prone and paralyzed for one round per level.
- By inserting a large amount of chakra into a special seed, it can be transformed into a wild plant life that moves and attacks on its own will. This particular creation's form can only really be described as "monstrous," as it has no definite form and is merely a huge mass of animated grizzled tree bark, razor sharp leaf blades, various type of vines and spongy growths that move on their own. Only one can be created at a time, since no shinobi thus far, has been documented to control more then one. The attacks of this particular golem, though, vary from simple swiping attacks resembling a barbarian in nature, to more advanced techniques that include some of the Nature Release arsenal.
- |-|KMS 1.2.255= File:Skill Nature's Wrath.png 네이처스 라스
* Class: Wild Hunter
* Type: Passive
* Maximum Level: 20
- Imbues the Nymph's attacks with the power of the elements.
- School: Image:Life.png Pip Cost: 3 Accuracy: 90% Type: Image:Damage.png Description: Deals 240 - 300 Image:Life.png Image:Damage.png to target. Received From: Animation Requirements: Required Character Level: 12 Spells:
* None Prerequisite for: Spells:
* None Can be purchased with Training Points*: No
- Long, long, ago, there was nothing. Nothing but an empty, black, void of nothingness. Then the great Sky Goddess gave light in the form of stars. And created the planets as homes for the creatures that depend on the stars. And then the Sky Goddess created the sun. It shone light on the earth, and all became day. And so the Sky Goddess created night, and brought the moon into the sky. And so the Celestials were created. The Sky Goddess created humans. She had one sister, called Mariannae, Mother of the Earth. Many know her as Mother Nature, and she gave wind to carry the seeds of the plants, and formed rain to give life to those seeds. And soon she had two sons. Jason, healer of scars, and Zom, bearer of wrath. The two sons fought for many ages, until finally, in a great outburst of rage, t
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dcterms:subject
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pipcost
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DESCRIP
| - to target.
- Deals 240 - 300
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prespellno
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reqspellno
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Mastery
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trainpoint
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som
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reqlevel
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dimage
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dbkwik:eq2/property/wikiPageUsesTemplate
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dbkwik:final-fanta...iPageUsesTemplate
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dbkwik:finalfantas...iPageUsesTemplate
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dbkwik:maple-story...iPageUsesTemplate
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dbkwik:maplestory/...iPageUsesTemplate
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dbkwik:masterofmag...iPageUsesTemplate
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dbkwik:mightandmag...iPageUsesTemplate
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dbkwik:narutofanon...iPageUsesTemplate
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dbkwik:titanquest/...iPageUsesTemplate
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dbkwik:vanguard/pr...iPageUsesTemplate
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dbkwik:wizard101/p...iPageUsesTemplate
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Range
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Cast
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Expansion
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Magic
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Name
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Type
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DESC
| - Deploy two nature elemental melee-shooter token creatures with 2 Attack/1 Retaliation/5 Health and Infect 1 on two target valid friendly battleground positions.
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Refresh
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dbkwik:warstorm/pr...iPageUsesTemplate
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Icon
| - Icon619.png
- Nature'sWrath.png
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Description
| - Deals XX to YY physical damage over 32 sec.
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Accuracy
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School
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Target
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Effects
| - Each time a rival Wizard casts a spell from the or realms, the following effects strike each and every one of that wizard's Towns:
* Each Building in each town has a 5% chance of being destroyed.
* Each unit garrisoned in each town has a 10% chance of being destroyed.
Flying and Non-Corporeal units are immune to the destruction caused by this spell.
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Trainer
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wikipage disambiguates
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abstract
| - Long, long, ago, there was nothing. Nothing but an empty, black, void of nothingness. Then the great Sky Goddess gave light in the form of stars. And created the planets as homes for the creatures that depend on the stars. And then the Sky Goddess created the sun. It shone light on the earth, and all became day. And so the Sky Goddess created night, and brought the moon into the sky. And so the Celestials were created. The Sky Goddess created humans. She had one sister, called Mariannae, Mother of the Earth. Many know her as Mother Nature, and she gave wind to carry the seeds of the plants, and formed rain to give life to those seeds. And soon she had two sons. Jason, healer of scars, and Zom, bearer of wrath. The two sons fought for many ages, until finally, in a great outburst of rage, they killed each other. Mariannae was filled with so much sadness that it rained for 39 days and 40 nights. (There is some misconception about this, as it is commonly believed to have been 40 days instead of 39, but this is untrue. 40 days would have killed off the population). After this burst of sadness, Mariannae became filled with rage. She unleashed tornados, earthquakes, meteor showers, lightning storms, and every other kind of storm imaginable. The world would have died had it not been for The Sky Goddess's quick action, splitting Mariannae's power into eight golden shards, and scattered them out over the world. Mariannae was given human form, and sent out to gather the shards of Lightning, Wind, Ice, Meteor, Earthquake, Rain, Volcano, and Maelstrom.
- Nature's Wrath is a Very Rare Global Enchantment belonging to the File:Icon Nature.png realm. In fact, it is the single most expensive spell in the File:Icon Nature.png repertoire. For File:Icon Mana.png it may be cast on the overland map to punish each rival wizard for casting File:Icon Death.png or File:Icon Chaos.png spells. The punishment is a random chance for each building and each unit in that wizard's Towns to be destroyed (except for Flying and Non-Corporeal units, which are immune). The spell requires an Upkeep Cost of File:Icon Mana.png per turn to remain in operation.
- Level: Wood Giant 8 Spell Resistance: no Also known as "Hugs Tonight", You Grab hold of your enemy and squeezing it tight, you crunch it's back before tossing it in the air and using a massive Belly Flop to terminate them. As a standard action, make a single attack against your enemy's grapple CMD. If the attack hits, you deal normal damage and the enemy must make a fortitude saving throw DC: 18+Constitution modifier. You deal 1d8 damage per level (Max 20d8) and a successful fortitude saving throw halves the damage. Creatures that fail their save are knocked prone and paralyzed for one round per level.
- By inserting a large amount of chakra into a special seed, it can be transformed into a wild plant life that moves and attacks on its own will. This particular creation's form can only really be described as "monstrous," as it has no definite form and is merely a huge mass of animated grizzled tree bark, razor sharp leaf blades, various type of vines and spongy growths that move on their own. Only one can be created at a time, since no shinobi thus far, has been documented to control more then one. The attacks of this particular golem, though, vary from simple swiping attacks resembling a barbarian in nature, to more advanced techniques that include some of the Nature Release arsenal.
- |-|KMS 1.2.255= File:Skill Nature's Wrath.png 네이처스 라스
* Class: Wild Hunter
* Type: Passive
* Maximum Level: 20
- Imbues the Nymph's attacks with the power of the elements.
- School: Image:Life.png Pip Cost: 3 Accuracy: 90% Type: Image:Damage.png Description: Deals 240 - 300 Image:Life.png Image:Damage.png to target. Received From: Animation Requirements: Required Character Level: 12 Spells:
* None Prerequisite for: Spells:
* None Can be purchased with Training Points*: No
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