Full: For 30 seconds, every time target foe is healed, the healer takes 20...68 damage. This hex ends if target is suffering from a Smiting Prayers hex. Concise: (30 seconds.) Every time target foe is healed, the healer takes 20...68 damage. Ends if target is suffering from a Smiting Prayers hex. __TOC__
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| - Full: For 30 seconds, every time target foe is healed, the healer takes 20...68 damage. This hex ends if target is suffering from a Smiting Prayers hex. Concise: (30 seconds.) Every time target foe is healed, the healer takes 20...68 damage. Ends if target is suffering from a Smiting Prayers hex. __TOC__
- Soul Bind was a Tsuno spell which, drawing the power from Meido, allowed the Tsuno Soultwister to draw the soul from a newly dead body and imprison it in a black sapphire gem.
- The opponent can dispel this technique in the same way a Shinobi can dispel a genjutsu, but slightly harder.
- Soul Bind resurrects an ally that has fallen in battle.
- Level: Anubis 7 Spell Resistance: yes Breaking Existence and sending the world to inverted and sickly colors, you bind your foe on a spiritual level and shift to the realm of ghosts. There you summon a grand death seal and release it's pent up necro-energies to seal your foe's fate forever. As a standard action, creatures within a 20 foot cone extending from you must make a will saving throw DC: 17+ Charisma modifier or take normal damage as well as an additional 1d8 damage per level (Max 20d8). Creatures that fail their saving throw are effected by a bestow curse spell and are also shifted to the ethereal plane and effected by a dimensional anchor spell. For every round that they remain on the Ethereal plane they take normal damage at the start of their turn. On their turn they can take a
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Level
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- 3(xsd:integer)
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dcterms:subject
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job class
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debut shippuden
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literal english
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jutsu classification
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Cast Time
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unnamed jutsu
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parent jutsu
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RNG
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game names
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jutsu range
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viz manga
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Agi
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english tv
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jutsu class type
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jutsu media
| - Anime, Manga, Game, Movie
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Cooldown
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Sphere
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at
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Illustrator
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abstract
| - Full: For 30 seconds, every time target foe is healed, the healer takes 20...68 damage. This hex ends if target is suffering from a Smiting Prayers hex. Concise: (30 seconds.) Every time target foe is healed, the healer takes 20...68 damage. Ends if target is suffering from a Smiting Prayers hex. __TOC__
- Soul Bind was a Tsuno spell which, drawing the power from Meido, allowed the Tsuno Soultwister to draw the soul from a newly dead body and imprison it in a black sapphire gem.
- The opponent can dispel this technique in the same way a Shinobi can dispel a genjutsu, but slightly harder.
- Soul Bind resurrects an ally that has fallen in battle.
- Level: Anubis 7 Spell Resistance: yes Breaking Existence and sending the world to inverted and sickly colors, you bind your foe on a spiritual level and shift to the realm of ghosts. There you summon a grand death seal and release it's pent up necro-energies to seal your foe's fate forever. As a standard action, creatures within a 20 foot cone extending from you must make a will saving throw DC: 17+ Charisma modifier or take normal damage as well as an additional 1d8 damage per level (Max 20d8). Creatures that fail their saving throw are effected by a bestow curse spell and are also shifted to the ethereal plane and effected by a dimensional anchor spell. For every round that they remain on the Ethereal plane they take normal damage at the start of their turn. On their turn they can take a full round action to make a will save to attempt to break free and return to the plane. This lasts for 1 round per level. When they break free and return they are no longer effected by the dimensional anchor though the curse remains.
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