About: Soul Bind   Sponge Permalink

An Entity of Type : dbkwik:resource/a6gZhNV8NtpTvydeLvLTHQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Full: For 30 seconds, every time target foe is healed, the healer takes 20...68 damage. This hex ends if target is suffering from a Smiting Prayers hex. Concise: (30 seconds.) Every time target foe is healed, the healer takes 20...68 damage. Ends if target is suffering from a Smiting Prayers hex. __TOC__

AttributesValues
rdf:type
rdfs:label
  • Soul Bind
rdfs:comment
  • Full: For 30 seconds, every time target foe is healed, the healer takes 20...68 damage. This hex ends if target is suffering from a Smiting Prayers hex. Concise: (30 seconds.) Every time target foe is healed, the healer takes 20...68 damage. Ends if target is suffering from a Smiting Prayers hex. __TOC__
  • Soul Bind was a Tsuno spell which, drawing the power from Meido, allowed the Tsuno Soultwister to draw the soul from a newly dead body and imprison it in a black sapphire gem.
  • The opponent can dispel this technique in the same way a Shinobi can dispel a genjutsu, but slightly harder.
  • Soul Bind resurrects an ally that has fallen in battle.
  • Level: Anubis 7 Spell Resistance: yes Breaking Existence and sending the world to inverted and sickly colors, you bind your foe on a spiritual level and shift to the realm of ghosts. There you summon a grand death seal and release it's pent up necro-energies to seal your foe's fate forever. As a standard action, creatures within a 20 foot cone extending from you must make a will saving throw DC: 17+ Charisma modifier or take normal damage as well as an additional 1d8 damage per level (Max 20d8). Creatures that fail their saving throw are effected by a bestow curse spell and are also shifted to the ethereal plane and effected by a dimensional anchor spell. For every round that they remain on the Ethereal plane they take normal damage at the start of their turn. On their turn they can take a
Level
  • 2(xsd:integer)
  • 3(xsd:integer)
dcterms:subject
job class
debut shippuden
  • No
literal english
  • Soul Bind
jutsu rank
  • B
jutsu classification
  • Ninjutsu, TamashÄ«gan
Cast Time
  • none
unnamed jutsu
  • No
parent jutsu
  • TamashÄ«gan
RNG
  • -
game names
  • Soul Bind
jutsu range
  • Short
viz manga
  • Soul Bind
Agi
  • -
english tv
  • Soul Bind
jutsu class type
  • Offensive
jutsu media
  • Anime, Manga, Game, Movie
Cooldown
  • Varies with skill level
Sphere
  • Lawtia
Rarity
  • ***
dbkwik:guildwars/p...iPageUsesTemplate
dbkwik:l5r/property/wikiPageUsesTemplate
dbkwik:narutofanon...iPageUsesTemplate
dbkwik:ragnarok/pr...iPageUsesTemplate
Category
  • Supportive
Name
  • Soul Bind
Type
  • Grimoire
  • Active
dbkwik:alteil/prop...iPageUsesTemplate
at
  • -
DF
  • -
Illustrator
  • Tatsunori Nakamura
HP
  • -
Subtype
  • - / -
LP
  • -
Requirements
  • Seal of Earth Lv. 1
abstract
  • Full: For 30 seconds, every time target foe is healed, the healer takes 20...68 damage. This hex ends if target is suffering from a Smiting Prayers hex. Concise: (30 seconds.) Every time target foe is healed, the healer takes 20...68 damage. Ends if target is suffering from a Smiting Prayers hex. __TOC__
  • Soul Bind was a Tsuno spell which, drawing the power from Meido, allowed the Tsuno Soultwister to draw the soul from a newly dead body and imprison it in a black sapphire gem.
  • The opponent can dispel this technique in the same way a Shinobi can dispel a genjutsu, but slightly harder.
  • Soul Bind resurrects an ally that has fallen in battle.
  • Level: Anubis 7 Spell Resistance: yes Breaking Existence and sending the world to inverted and sickly colors, you bind your foe on a spiritual level and shift to the realm of ghosts. There you summon a grand death seal and release it's pent up necro-energies to seal your foe's fate forever. As a standard action, creatures within a 20 foot cone extending from you must make a will saving throw DC: 17+ Charisma modifier or take normal damage as well as an additional 1d8 damage per level (Max 20d8). Creatures that fail their saving throw are effected by a bestow curse spell and are also shifted to the ethereal plane and effected by a dimensional anchor spell. For every round that they remain on the Ethereal plane they take normal damage at the start of their turn. On their turn they can take a full round action to make a will save to attempt to break free and return to the plane. This lasts for 1 round per level. When they break free and return they are no longer effected by the dimensional anchor though the curse remains.
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