LPW vs. FMW: When Worlds Collide (originally called LPW Homecoming) is the second e-wrestling video game released by Lords of Pain Wrestling (LPW). The game was developed by Public Enemy Multimedia, LLC and published by THQ. It is based on the rivalary between Lords of Pain Wrestling (LPW) and Full Metal Wrestling (FMW). It is the sequel to its predecessor, LPW All-Stars The concept of this game was thought of by Jeffrey Whitt, and the cover art was made by graphics artist Eric Nardone.
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| - LPW vs. FMW: When Worlds Collide (originally called LPW Homecoming) is the second e-wrestling video game released by Lords of Pain Wrestling (LPW). The game was developed by Public Enemy Multimedia, LLC and published by THQ. It is based on the rivalary between Lords of Pain Wrestling (LPW) and Full Metal Wrestling (FMW). It is the sequel to its predecessor, LPW All-Stars The concept of this game was thought of by Jeffrey Whitt, and the cover art was made by graphics artist Eric Nardone.
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| - LPW vs. FMW: When Worlds Collide (originally called LPW Homecoming) is the second e-wrestling video game released by Lords of Pain Wrestling (LPW). The game was developed by Public Enemy Multimedia, LLC and published by THQ. It is based on the rivalary between Lords of Pain Wrestling (LPW) and Full Metal Wrestling (FMW). It is the sequel to its predecessor, LPW All-Stars Similar to previous wrestling games, LPW vs. FMW: When Worlds Collide involves players competing in various different professional e-wrestling matches, either as one of the in-game characters based on LPW's roster or as a character created in the Create-a-Superstar mode. When Worlds Collide also uses preceding LPW game All-Stars features with the main theme based around customization, such as a Story Designer allowing players to create their own playable LPW storylines, an expansion on the Create-a-Finisher mode to include aerial techniques and for the Xbox 360 and PlayStation 3 versions, the customization of attire colors in a mode called Superstar Threads, a revamped Create-a-Superstar mode and a Paint Tool for creating logos to use on their created characters. The concept of this game was thought of by Jeffrey Whitt, and the cover art was made by graphics artist Eric Nardone.
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