About: Dragon's Fire   Sponge Permalink

An Entity of Type : dbkwik:resource/7D8HBOFPUEe3f6RVdW0wdw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Dragon's Fire, often referred to as just the Fire, was a heavily modified Imperial II-class Star Destroyer named for the mythological fire that was known to be produced from a dragon's mouth.

AttributesValues
rdf:type
rdfs:label
  • Dragon's Fire
rdfs:comment
  • The Dragon's Fire, often referred to as just the Fire, was a heavily modified Imperial II-class Star Destroyer named for the mythological fire that was known to be produced from a dragon's mouth.
  • The cannonballs bounces, wich means it's harder to attack in front rampage but easier to demolish infantry units from un-expectable corners. If one can train and learn to take advantage of it's trajectory, than he may suceed in most battles. This anti-infantry launcher compares worse than RPG when fighting enemies in terms of vehicle combat, as bounce makes it hard to hit the enemy vehicle. Also, it deals poor damage to Vehicles, justifying the fact that it's Anti-Infantry. File:Drake Dragon's Fire Rocket Jump
dcterms:subject
FireMode
  • Manual
Reload
  • 3(xsd:double)
dbkwik:jvs/property/wikiPageUsesTemplate
Range
Faction
  • Royal
Velocity
  • 75(xsd:integer)
Series
Counterpart
Name
  • Dragon's Fire
  • Dragon's Azure Fire
Type
DESC
  • Fires a large cannonball with a big bang. Don't forget to make tactical use of the cannonball's bounce property!
Render
  • WizardBlueCenter.png
  • WizardBlueLeft.png
  • WizardBlueRight.png
  • WizardCenter.png
  • WizardLeft.png
  • WizardRight.png
crit chance
  • 5.0
explosion damage
  • 34(xsd:integer)
explosion range
  • 8(xsd:integer)
dbkwik:battlefield...iPageUsesTemplate
dbkwik:battlefield...iPageUsesTemplate
Reach
  • 67(xsd:double)
Class
Ammo
  • 2(xsd:integer)
RPM
  • 90(xsd:integer)
ID
  • 3208(xsd:integer)
  • 3209(xsd:integer)
Recoil
  • Left: -0.45/0.45/0
  • Up: 0.8/0.8/0
crit damage
  • 5(xsd:integer)
deviation
  • 0(xsd:double)
init min
  • 0(xsd:integer)
bulletdrop
  • yes
init max
  • 0(xsd:integer)
timetolive
  • 0(xsd:double)
explosion force
  • 20(xsd:integer)
abstract
  • The cannonballs bounces, wich means it's harder to attack in front rampage but easier to demolish infantry units from un-expectable corners. If one can train and learn to take advantage of it's trajectory, than he may suceed in most battles. This weapon is usefull for demolishing infantry units as it's bounce property and high damage allows to destroy most enemies in 2-3 shots (applies if all shots were direct hits). Additionally, one can use the bounce to literally attack enemies from behind. The key to master this cannon is learning the cannonball's power and weaknesses. Due to fact that this weapon has got 2 bullets, it's also easier to deliver tons of damage, unlike the ususal RPG. Yet, it launches enemies less than RPG, making it rather redundant in gunner duels without proper aim. This anti-infantry launcher compares worse than RPG when fighting enemies in terms of vehicle combat, as bounce makes it hard to hit the enemy vehicle. Also, it deals poor damage to Vehicles, justifying the fact that it's Anti-Infantry. File:Drake Dragon's Fire Rocket Jump
  • The Dragon's Fire, often referred to as just the Fire, was a heavily modified Imperial II-class Star Destroyer named for the mythological fire that was known to be produced from a dragon's mouth.
is Counterpart of
is name roy of
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