About: Sheriff Magnetman   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Magnet has no "human" history, and is to be referred to chiefly as Magnetman or Mags. He has memories of his time as the original Magnetman, as his personality is a customized version of the original Mag's last backup (this would be before Magnetman was kidnapped by Protoman for Wily's use). In that sense, he's the youngest on the team as far as "being around" is concerned, but has a programmed age of late '40s to early '50s. Handy guides for more obscure western terms:

AttributesValues
rdfs:label
  • Sheriff Magnetman
rdfs:comment
  • Magnet has no "human" history, and is to be referred to chiefly as Magnetman or Mags. He has memories of his time as the original Magnetman, as his personality is a customized version of the original Mag's last backup (this would be before Magnetman was kidnapped by Protoman for Wily's use). In that sense, he's the youngest on the team as far as "being around" is concerned, but has a programmed age of late '40s to early '50s. Handy guides for more obscure western terms:
dcterms:subject
abstract
  • Magnet has no "human" history, and is to be referred to chiefly as Magnetman or Mags. He has memories of his time as the original Magnetman, as his personality is a customized version of the original Mag's last backup (this would be before Magnetman was kidnapped by Protoman for Wily's use). In that sense, he's the youngest on the team as far as "being around" is concerned, but has a programmed age of late '40s to early '50s. He is obsessed with Westerns to the point of patterning himself after Western good guys and bad guys (especially the bad guys, since the bad guys in these films usually wound up being more interesting than the good), often displaying archaic strategies despite having access to state of the art technology. Case in point, while he retains the last Magnetman's vast power, he sticks to his guns...literally. He regards using his powers directly as cheating and having little style, even if it would get everybody out of a jam easily. This is a writing device to keep Magnetman from godmodding, similar to how Eigen had a physical limiter in place to keep his powers in check. He will, however, use his powers to do stupid tricks that he regards as "cool", like levitating cartridges into his gun during reloading. He will use his powers to subdue HardBen, but that's mostly due to Crorq's orders. In his idle time, Magnet plays blackjack and billiards, drinks whiskey, smokes cigars, and practices shooting, gun spinning, and quick draw. He usually does all of this away from the rest of the team, often making him late to the scene, which in turn causes him to miss vital information (think LEEEEROY JEEEEENKINS). He is a bit of a womanizer, putting the moves on both Needle and Spark. He's not looking for a relationship here- he's just an asshole like that. When he sees that it aggravates guys like Gemini, he'll just do it more, mostly as a macho thing. To the others, he can be crass and argumentative, but he is ultimately loyal to all of his team, putting himself at risk before them. However, he often uses very questionable techniques to "win", such as bribing everyday citizens to attack the villains (putting them at risk), or roughly interrogating witnesses way outside of their Miranda rights to get info. He'll even cut deals with known bad guys in order to get to bigger fish without the authority to do so. He values his own code of morals above any formal laws, and it can safely be said that he has a rather loose code himself. The law is just some bullshit that a bunch of do-nothing bureaucrats dreamed up to justify their jobs to him, so he doesn't take it seriously. An example of his mentality would be if the Mechs were doing a sting operation but Crorq didn't give them the money to follow it through. Magnet would first try to rob a drug dealer, and failing that, a bank. It works towards what he perceives as a greater good, so in his mind its completely justifiable, if not necessary. He doesn't spend a lot of time thinking this over- it just comes to him as if its completely natural, and he just does it. If someone tells him his way of thinking is wrong, he has a hard time accepting that. He is also loyal to Crorq, his creator, but he doesn't necessarily like him. He'll follow Crorq's orders to a fault, and will report anything he finds useful or interesting to him. In return, Crorq allows Magnet to get away with his obviously poor, borderline corrupt police work. Thus, Magnet is held by a different standard than the rest of the team, which can make him a target of ire. He is a skilled gunfighter, but he does make mistakes, like occasionally dropping his pistols while showboating, forgetting to reload, or firing blindly. He prefers shooting with black powder instead of modern smokeless powder, which can quickly fill the streets with thick smoke that he can't see through, quickly making him a hazard to everyone within range, not just the bad guys. He has a tendency to trash talk his enemies while shooting it out, but he is very good at making them lose their cool once he figures out which buttons to push. His speech pattern is typical North American English with a few Old West/American South quirks, but he should not be written as a "Yosemite Sam" kind of character. Not only does it make him look way more retarded than he actually is, but it makes it hard to write for him, especially during more serious stories when having him shout shit like "GULDERN" or "WHAT IN TARNATION" would derail the scene. He should use a "light" accent, with only hints of Old West slang. He copies a lot of lines from Western films. In short, Mags is someone you'd want to have in a foxhole with you, but nowhere else. He's a completely violent, stubborn son of a bitch that will drag you down with him if you let him. He's basically Rich, but way more exaggerated, with some of his more charming traits magnified. Handy guides for more obscure western terms:
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