If the Enemy is sleeping, then the notice algorithm is: * i = distanceFromEnemyToHero + heroStealth * If the Hero/ine is flying: i = i + 2 * The chance of being noticed is: 1/i If the Enemy is wandering: * i = distanceFromEnemyToHero/2 + heroStealth * The chance of being noticed is: 1/i
Attributes | Values |
---|---|
rdfs:label |
|
rdfs:comment |
|
dcterms:subject | |
dbkwik:pixeldungeo...iPageUsesTemplate | |
abstract |
|