The Unification is an event in Skytopian History. It took place in 100 BU. It apparently was the event that ushered in the Kingdom of Magnus, however, there is inefficient knowledge on the subject. It is the earliest known point of 'recent' Skytopian history after the Emergence.
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| - Unification est une Magie Perdue d'une rareté extrême.
- The Unification is an event in Skytopian History. It took place in 100 BU. It apparently was the event that ushered in the Kingdom of Magnus, however, there is inefficient knowledge on the subject. It is the earliest known point of 'recent' Skytopian history after the Emergence.
- Unification: When the Alliance Government of the Fireflyverse defeated the Independents and took control of all the planets in the system, bringing them under one unified rule. Although Unification was violently opposed by many, including Firefly's Mal Reynolds, it is important to remember, as the Operative says, that the Alliance is not intrinsically evil, and that Unification brought a good many benefits to residents of the outer planets, at least technically. It would probably, however, be a good idea not to voice this opinion around Agent Gypsy...
- Based on the epic two-part television episode, here now is the story STAR TREK™ fans have awaited for five long years, the story that bring together Spock -- the enigmatic Vulcan who personified the original, classic STAR TREK -- with the crew of the Next Generation. Screenwriter Jeri Taylor brings all the excitement and wonder that have captivated fans of the smash television series STAR TREK: THE NEXT GENERATION™ to this story of Spock's forbidden journey into the heart of the Romulan Empire -- and the U.S.S. Enterprise's desperate attempts to discover the reasons for his mission there.
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dbkwik:resource/0tRZUNeuHy12OLlHQEwiWA==
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es lore
| - Una vez por turno, durante la Standby Phase de cada jugador: el jugador activo declara un Nivel de los que tengan los monstruos boca arriba que controla, y después manda al Cementerio todos los monstruos boca arriba que controle que tengan un Nivel diferente.
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voyages
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ja lore
| - お互いのスタンバイフェイズ時、ターンプレイヤーは自分フィールド上のモンスターのレベルの内から1つを選び、そのレベル以外のレベルを持つ自分フィールド上に表側表示で存在するモンスターを全て墓地へ送る。
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typeA
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nextpocket
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it lore
| - Una volta per turno, durante la Standby Phase di ogni giocatore: il giocatore di turno dichiara un Livello tra i mostri scoperti che controlla, poi manda al Cimitero tutti i mostri scoperti che controlla con un Livello diverso.
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prevpocket
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lore
| - Once per turn, during each player's Standby Phase: The turn player declares a Level from among the face-up monsters they control, then sends all face-up monsters they control with a different Level to the Graveyard.
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pt lore
| - Uma vez por turno, durante cada Standby Phase de cada jogador: Os jogadores declaram em seus respectivos turnos um Nível de monstro que eles controlam entre seus monstros, então envie todos os outros monstros com o Nível diferente do declarado para o Cemitério.
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zh lore
| - 双方在各自的准备阶段时,选择其场上的一个怪兽的等级,其场上选择的等级以外的所有正面表示的怪兽全部送去墓地。
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dbkwik:resource/LvZcBRi9iKlvYb8r2HmyAw==
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beforea
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trans name
| - Unification of the Whole Country
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adafter
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m/s/t
| - Sends from field to Graveyard
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passcode
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ko lore
| - 서로의 스텐바이 페이즈시, 턴 플레이어는 자신 필드 위의 몬스터의 레벨 중에서 1개를 고르고, 그 레벨 이외의 레벨을 가진 자신 필드 위에 앞면 표시로 존재하는 몬스터를 전부 묘지로 보낸다.
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aftera
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de lore
| - Einmal pro Spielzug, während der Standby Phase jedes Spielers: Der Zugspieler benennt eine Stufe von den offenen Monstern, die er kontrolliert, und legt dann alle offenen Monster mit einer anderen Stufe, die er kontrolliert, auf den Friedhof.
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adbefore
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fr lore
| - Une fois par tour, durant la Standby Phase de chaque joueur : le joueur du tour déclare un Niveau parmi les monstres face recto qu'il contrôle, puis il envoie tous les monstres face recto qu'il contrôle de Niveaux différents au Cimetière.
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dbkwik:skyrates/pr...iPageUsesTemplate
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Teleplay
| - Jeri Taylor & Michael Piller
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