About: Grey Boss Triangle Walker   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This boss is essentially a stronger Grey Triangle Walker. It shoots 3 bullets in a high arch, which pierces characters and each exploding into 9 fire attacks on contact with the terrain. Due to its full-screen range, and the somewhat random trajectory of two of its bullets, its attack can be incredibly dangerous, as the fire residue can deal incredible damage to groups of characters. The best strategy is to have a single melee character distract the boss, while the other characters defeat the White Triangle Stickmen that also inhabit the screen. Also, once they're finished, they'll be out of range for the most part of the boss's attack. Be sure the distracting character avoids the bullets, because the flames can deal a dangerous amount of damage in a short time span. Ice, Poison, and Thund

AttributesValues
rdfs:label
  • Grey Boss Triangle Walker
rdfs:comment
  • This boss is essentially a stronger Grey Triangle Walker. It shoots 3 bullets in a high arch, which pierces characters and each exploding into 9 fire attacks on contact with the terrain. Due to its full-screen range, and the somewhat random trajectory of two of its bullets, its attack can be incredibly dangerous, as the fire residue can deal incredible damage to groups of characters. The best strategy is to have a single melee character distract the boss, while the other characters defeat the White Triangle Stickmen that also inhabit the screen. Also, once they're finished, they'll be out of range for the most part of the boss's attack. Be sure the distracting character avoids the bullets, because the flames can deal a dangerous amount of damage in a short time span. Ice, Poison, and Thund
Head
  • Triangle
Attack
dcterms:subject
Drops
head colour
  • 323232(xsd:integer)
Agi
  • 50(xsd:integer)
peak exp
  • 8000(xsd:integer)
body colour
  • 882200(xsd:integer)
peak lvl
  • 78(xsd:integer)
ExpAGI
  • 134(xsd:double)
LV
  • 78(xsd:integer)
dbkwik:danball/pro...iPageUsesTemplate
Gold
  • 500(xsd:integer)
Range
  • 500(xsd:integer)
Movement
  • walking
Name
  • Grey Boss Triangle Walker
N
  • 1(xsd:integer)
Strong
  • Freeze
Exp
  • 8000(xsd:integer)
Link
  • Grey Boss Triangle Walker
at
  • Bullet:10-15 ×3
  • Fire residue:3-5 ×9
Species
  • Walker
Icon
  • Grey Boss Triangle Walker.png
to
  • 88(xsd:integer)
from
  • 68(xsd:integer)
IMG
  • Grey Boss Triangle Walker.png
LP
  • 150000(xsd:integer)
Location
  • Hell 1
abstract
  • This boss is essentially a stronger Grey Triangle Walker. It shoots 3 bullets in a high arch, which pierces characters and each exploding into 9 fire attacks on contact with the terrain. Due to its full-screen range, and the somewhat random trajectory of two of its bullets, its attack can be incredibly dangerous, as the fire residue can deal incredible damage to groups of characters. The best strategy is to have a single melee character distract the boss, while the other characters defeat the White Triangle Stickmen that also inhabit the screen. Also, once they're finished, they'll be out of range for the most part of the boss's attack. Be sure the distracting character avoids the bullets, because the flames can deal a dangerous amount of damage in a short time span. Ice, Poison, and Thunder type weapons are best against this boss. If the character distracting the boss is a melee, a Critical's Card and/or Berserk Card can help become the boss much easier to beat once its Stickmen allies are gone. However, in the case of the Berserk Card, dodging must be more precise.
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