rdfs:comment
| - Dodge bonus is a bonus to Armor Class (and sometimes Reflex saves) resulting from physical skill at avoiding blows and other ill effects. Any situation or effect (except wearing armor) that negates a character's Dexterity bonus also negates any dodge bonuses the character may have (for instance, you lose any dodge bonuses to AC when you're flat-footed). Dodge bonuses stack with all other bonuses to AC, even other dodge bonuses. Dodge bonuses apply against touch attacks.
- Dodge bonus (DB) is a defensive bonus which is similar to parry bonus (PB), with some notable differences, however. A character's dodge bonus is a rating of his ability to dodge attacks completely without taking any damage. Unlike parry bonus, dodge bonus is not split when fighting multiple enemies. On the other hand, dodge bonus is lowered much more when bashed than parry bonus is. In addition, dodge bonus suffers the greatest penalty from encumbrance due to worn/carried weight than parry bonus or offensive bonus.
- Dodge is a bonus to armor class resulting from physical skill at avoiding blows and other ill effects. Bonuses of this type apply against touch attacks. Dodge bonuses stack with bonuses of other types, and they stack with each other up to a cap of +20. Multiple dodge bonuses on a single item stack, unlike most other item properties. This cap applies to the net bonus, so dodge bonuses in excess of +20 can be used to offset a negative dodge modifier, such as the result of a taunt.
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abstract
| - Dodge bonus (DB) is a defensive bonus which is similar to parry bonus (PB), with some notable differences, however. A character's dodge bonus is a rating of his ability to dodge attacks completely without taking any damage. Unlike parry bonus, dodge bonus is not split when fighting multiple enemies. On the other hand, dodge bonus is lowered much more when bashed than parry bonus is. In addition, dodge bonus suffers the greatest penalty from encumbrance due to worn/carried weight than parry bonus or offensive bonus. A character's naked dodge bonus is a function of their dexterity (Dex), level, and prac% in "Dodge", a Rogue skill. Dodge bonus can be increased with various pieces of armor and trinkets, as well as by use of the "Armor" weave. A character's Ride level, when mounted, can also lower their dodge bonus, with higher Ride levels lowering it less.
- Dodge bonus is a bonus to Armor Class (and sometimes Reflex saves) resulting from physical skill at avoiding blows and other ill effects. Any situation or effect (except wearing armor) that negates a character's Dexterity bonus also negates any dodge bonuses the character may have (for instance, you lose any dodge bonuses to AC when you're flat-footed). Dodge bonuses stack with all other bonuses to AC, even other dodge bonuses. Dodge bonuses apply against touch attacks.
- Dodge is a bonus to armor class resulting from physical skill at avoiding blows and other ill effects. Bonuses of this type apply against touch attacks. Dodge bonuses stack with bonuses of other types, and they stack with each other up to a cap of +20. Multiple dodge bonuses on a single item stack, unlike most other item properties. This cap applies to the net bonus, so dodge bonuses in excess of +20 can be used to offset a negative dodge modifier, such as the result of a taunt. Any situation or effect that negates a character's dexterity bonus to AC also negates any dodge modifiers (bonuses and penalties) the character may have. (Wearing armor may reduce the dexterity bonus but does not negate it.) The uncanny dodge and defensive awareness feats may restore a character's dexterity bonus in these situations, but they do not restore the dodge modifier. The most common situation that negates the dexterity bonus is being flat-footed. The game considers any specification to the dodge bonus (versus alignment, racial type, or damage type) to be a separate type of armor class. These bonuses are not affected by the flatfooted condition and will stack without cap.
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