About: Sandbag (Super Smash Flash 2)   Sponge Permalink

An Entity of Type : dbkwik:resource/EJm0ji_JtJ4sZUCTa47PFw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Sandbag is an unlockable "joke" character set to make its playable debut in Super Smash Flash 2. It was first revealed in SSF2 Dev Blog #5 on April 1, 2016, and initially thought to be an April Fool's joke. However, a special blog, SSF2 Dev Blog #5.1, was released two days later confirming Sandbag's inclusion as the game's "joke" character. Sandbag was a pet project by SSF2 developer James Hadden and its development was completed in a week's time thanks to the character using only three sprites in all of his animations which were then rotated, stretched, and distorted in Flash to create over 70 unique animations.

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rdf:type
rdfs:label
  • Sandbag (Super Smash Flash 2)
rdfs:comment
  • Sandbag is an unlockable "joke" character set to make its playable debut in Super Smash Flash 2. It was first revealed in SSF2 Dev Blog #5 on April 1, 2016, and initially thought to be an April Fool's joke. However, a special blog, SSF2 Dev Blog #5.1, was released two days later confirming Sandbag's inclusion as the game's "joke" character. Sandbag was a pet project by SSF2 developer James Hadden and its development was completed in a week's time thanks to the character using only three sprites in all of his animations which were then rotated, stretched, and distorted in Flash to create over 70 unique animations.
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dbkwik:mcleodgamin...iPageUsesTemplate
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  • SSF2
Name
  • Sandbag
finalsmash
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  • 60(xsd:integer)
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  • Medium
Universe
abstract
  • Sandbag is an unlockable "joke" character set to make its playable debut in Super Smash Flash 2. It was first revealed in SSF2 Dev Blog #5 on April 1, 2016, and initially thought to be an April Fool's joke. However, a special blog, SSF2 Dev Blog #5.1, was released two days later confirming Sandbag's inclusion as the game's "joke" character. Sandbag was a pet project by SSF2 developer James Hadden and its development was completed in a week's time thanks to the character using only three sprites in all of his animations which were then rotated, stretched, and distorted in Flash to create over 70 unique animations.
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