Full: For 8...18 seconds, target and adjacent foes take 5...17 damage each time they suffer or recover from a new condition. Concise: Also hexes foes adjacent to target (8...18 seconds.) These foes take 5...17 damage each time they gain or lose a condition. __TOC__
Attributes | Values |
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rdfs:label
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rdfs:comment
| - Full: For 8...18 seconds, target and adjacent foes take 5...17 damage each time they suffer or recover from a new condition. Concise: Also hexes foes adjacent to target (8...18 seconds.) These foes take 5...17 damage each time they gain or lose a condition. __TOC__
- Fragility is Chrome, Daccino and Hope's guardian angel-esque protector who is invisible, but emits sparkling noises and protects them during stressful times. She is the explanation as to why Chrome almost always wins.
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sameAs
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Summary
| - Reduces the target's physical defense.
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dcterms:subject
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debuff
| - Resist physical damage: -5%,-10%,-15%,-20%,-25%
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gcd
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Affects
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Cooldown
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dbkwik:guildwars/p...iPageUsesTemplate
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dbkwik:regnum/prop...iPageUsesTemplate
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Range
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Discipline
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Name
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Type
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Duration
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Class
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Description
| - The objective becomes weak, fragile and vulnerable to physical damage
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Cost
| - 80110140170200(xsd:double)
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Notes
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Casting
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Position
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Quote
| - "Modifying particles a bit, bone become glass"
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abstract
| - Full: For 8...18 seconds, target and adjacent foes take 5...17 damage each time they suffer or recover from a new condition. Concise: Also hexes foes adjacent to target (8...18 seconds.) These foes take 5...17 damage each time they gain or lose a condition. __TOC__
- Fragility is Chrome, Daccino and Hope's guardian angel-esque protector who is invisible, but emits sparkling noises and protects them during stressful times. She is the explanation as to why Chrome almost always wins.
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