Full: For 8...18 seconds, target and adjacent foes take 5...17 damage each time they suffer or recover from a new condition. Concise: Also hexes foes adjacent to target (8...18 seconds.) These foes take 5...17 damage each time they gain or lose a condition. __TOC__
| Attributes | Values |
|---|
| rdfs:label
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| rdfs:comment
| - Full: For 8...18 seconds, target and adjacent foes take 5...17 damage each time they suffer or recover from a new condition. Concise: Also hexes foes adjacent to target (8...18 seconds.) These foes take 5...17 damage each time they gain or lose a condition. __TOC__
- Fragility is Chrome, Daccino and Hope's guardian angel-esque protector who is invisible, but emits sparkling noises and protects them during stressful times. She is the explanation as to why Chrome almost always wins.
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| sameAs
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| Summary
| - Reduces the target's physical defense.
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| dcterms:subject
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| debuff
| - Resist physical damage: -5%,-10%,-15%,-20%,-25%
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| gcd
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| Affects
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| Cooldown
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| dbkwik:guildwars/p...iPageUsesTemplate
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| dbkwik:regnum/prop...iPageUsesTemplate
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| Range
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| Discipline
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| Name
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| Type
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| Duration
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| Class
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| Description
| - The objective becomes weak, fragile and vulnerable to physical damage
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| Cost
| - 80110140170200(xsd:double)
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| Notes
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| Casting
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| Position
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| Quote
| - "Modifying particles a bit, bone become glass"
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| abstract
| - Full: For 8...18 seconds, target and adjacent foes take 5...17 damage each time they suffer or recover from a new condition. Concise: Also hexes foes adjacent to target (8...18 seconds.) These foes take 5...17 damage each time they gain or lose a condition. __TOC__
- Fragility is Chrome, Daccino and Hope's guardian angel-esque protector who is invisible, but emits sparkling noises and protects them during stressful times. She is the explanation as to why Chrome almost always wins.
|