If you need the basic information on who Mr. Johnsons are and why they are so important, review Section IV, Part 1. If you need more info on the different types of Shadowruns listed in this section, as well as tips on doing them more efficiently, see Section IV. This part lists all five Johnsons with their relevant information. Each entry has the following: The payment for the run consists of two portions: constant base payment and negitoated bonus. The formula is as follows:
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rdfs:label
| - Shadowrun (Sega)/Mr. Johnsons
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rdfs:comment
| - If you need the basic information on who Mr. Johnsons are and why they are so important, review Section IV, Part 1. If you need more info on the different types of Shadowruns listed in this section, as well as tips on doing them more efficiently, see Section IV. This part lists all five Johnsons with their relevant information. Each entry has the following: The payment for the run consists of two portions: constant base payment and negitoated bonus. The formula is as follows:
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dbkwik:shadowrun/p...iPageUsesTemplate
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abstract
| - If you need the basic information on who Mr. Johnsons are and why they are so important, review Section IV, Part 1. If you need more info on the different types of Shadowruns listed in this section, as well as tips on doing them more efficiently, see Section IV. This part lists all five Johnsons with their relevant information. Each entry has the following:
* Located -- Which bar or restaurant you'll find the Johnson at.
* Runs Offered -- What type of shadowruns the Johnson will give you, followed by the base amount (before negotiations) offered for payment. Each Johnson has 8 types of run (they may more or less duplicate each other), which he offers with equal probability.
* Contacts -- Each Johnson will be able to get you in touch with at least one contact (see Part 2 below) for a price. This tells you which contacts will be available through that particular Johnson.
* Description -- The in-game description of the Johnson, as seen in the Notebook part of your pocket secretary.
* Notes -- As always, I'll put in my personal notes about each Johnson at the end. The payment for the run consists of two portions: constant base payment and negitoated bonus. The formula is as follows: run_payment = ¥5 * random_integer(modulo = neg_effect * skill_negotiation + 1 ) + base_payment; For Ghoul Bounty mission, the payment is per one kill (but maximum 20 kills are paid).
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