--CS Lewis, Prince Caspian Absolute Direction is a mental, physical, and mundane advantage, described in Basic Set, p. 34. It has two named levels, Absolute Direction and 3D Spatial Sense. It has the optional limitation Requires Signal. This advantage is also referenced in GURPS Fantasy™, p. 128, on its use underground; GURPS Magic™, p. 135, in the description of the Disorient spell; and GURPS Space, p. 219, on its applicability in hyperspace.
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| - --CS Lewis, Prince Caspian Absolute Direction is a mental, physical, and mundane advantage, described in Basic Set, p. 34. It has two named levels, Absolute Direction and 3D Spatial Sense. It has the optional limitation Requires Signal. This advantage is also referenced in GURPS Fantasy™, p. 128, on its use underground; GURPS Magic™, p. 135, in the description of the Disorient spell; and GURPS Space, p. 219, on its applicability in hyperspace.
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| - --CS Lewis, Prince Caspian Absolute Direction is a mental, physical, and mundane advantage, described in Basic Set, p. 34. It has two named levels, Absolute Direction and 3D Spatial Sense. It has the optional limitation Requires Signal. This advantage is also referenced in GURPS Fantasy™, p. 128, on its use underground; GURPS Magic™, p. 135, in the description of the Disorient spell; and GURPS Space, p. 219, on its applicability in hyperspace.
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