About: Resident Evil Zero/reception   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The game was well received by critics and has sold 1.25 million copies worldwide. However, this didn't stop criticism from being a regular occurrence. Mark MacDonald of 1UP.com felt that the series had become a cliché of predictability, with "crate-pushing puzzles" and the "self-destruct countdown during the final boss fight" already appearing in earlier titles, coupled with a "lame" backstory. Regardless, the work done by the backgrounds team was praised along with Zero's item-dropping feature, achieving a "B+" ranking. Giancarlo Varanini of GameSpot put much time to discussing the player-zapping feature and, while pointing out its successes in strategy and in puzzle solving, he believed that "the mechanic [didn't] really feel very innovative or interesting", mostly describing its uses as

AttributesValues
rdfs:label
  • Resident Evil Zero/reception
rdfs:comment
  • The game was well received by critics and has sold 1.25 million copies worldwide. However, this didn't stop criticism from being a regular occurrence. Mark MacDonald of 1UP.com felt that the series had become a cliché of predictability, with "crate-pushing puzzles" and the "self-destruct countdown during the final boss fight" already appearing in earlier titles, coupled with a "lame" backstory. Regardless, the work done by the backgrounds team was praised along with Zero's item-dropping feature, achieving a "B+" ranking. Giancarlo Varanini of GameSpot put much time to discussing the player-zapping feature and, while pointing out its successes in strategy and in puzzle solving, he believed that "the mechanic [didn't] really feel very innovative or interesting", mostly describing its uses as
GI
  • 9(xsd:double)
dcterms:subject
dbkwik:resident-ev...iPageUsesTemplate
dbkwik:residentevi...iPageUsesTemplate
GameRev
  • B
GSpot
  • 8(xsd:integer)
GameZone
  • 9(xsd:double)
EuroG
  • 8(xsd:integer)
MG
  • 80(xsd:integer)
TTR
  • 3(xsd:double)
MC
  • 83.0
IGN
  • 4(xsd:double)
  • 8(xsd:double)
GR
  • 84.0
State
  • collapsed
1UP
  • B+
abstract
  • The game was well received by critics and has sold 1.25 million copies worldwide. However, this didn't stop criticism from being a regular occurrence. Mark MacDonald of 1UP.com felt that the series had become a cliché of predictability, with "crate-pushing puzzles" and the "self-destruct countdown during the final boss fight" already appearing in earlier titles, coupled with a "lame" backstory. Regardless, the work done by the backgrounds team was praised along with Zero's item-dropping feature, achieving a "B+" ranking. Giancarlo Varanini of GameSpot put much time to discussing the player-zapping feature and, while pointing out its successes in strategy and in puzzle solving, he believed that "the mechanic [didn't] really feel very innovative or interesting", mostly describing its uses as puzzle-related, though based around keeping one character stood still or sending items up a dumb-waiter to the other. As with MacDonald's review, Varanini criticised the puzzle-planning further, noting similarities to those of previous titles.
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