The game was well received by critics and has sold 1.25 million copies worldwide. However, this didn't stop criticism from being a regular occurrence. Mark MacDonald of 1UP.com felt that the series had become a cliché of predictability, with "crate-pushing puzzles" and the "self-destruct countdown during the final boss fight" already appearing in earlier titles, coupled with a "lame" backstory. Regardless, the work done by the backgrounds team was praised along with Zero's item-dropping feature, achieving a "B+" ranking. Giancarlo Varanini of GameSpot put much time to discussing the player-zapping feature and, while pointing out its successes in strategy and in puzzle solving, he believed that "the mechanic [didn't] really feel very innovative or interesting", mostly describing its uses as
| Attributes | Values |
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| rdfs:label
| - Resident Evil Zero/reception
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| rdfs:comment
| - The game was well received by critics and has sold 1.25 million copies worldwide. However, this didn't stop criticism from being a regular occurrence. Mark MacDonald of 1UP.com felt that the series had become a cliché of predictability, with "crate-pushing puzzles" and the "self-destruct countdown during the final boss fight" already appearing in earlier titles, coupled with a "lame" backstory. Regardless, the work done by the backgrounds team was praised along with Zero's item-dropping feature, achieving a "B+" ranking. Giancarlo Varanini of GameSpot put much time to discussing the player-zapping feature and, while pointing out its successes in strategy and in puzzle solving, he believed that "the mechanic [didn't] really feel very innovative or interesting", mostly describing its uses as
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| GI
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| dcterms:subject
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| dbkwik:resident-ev...iPageUsesTemplate
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| dbkwik:residentevi...iPageUsesTemplate
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| GameRev
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| GSpot
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| GameZone
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| EuroG
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| MG
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| TTR
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| MC
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| IGN
| - 4(xsd:double)
- 8(xsd:double)
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| GR
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| State
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| 1UP
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| abstract
| - The game was well received by critics and has sold 1.25 million copies worldwide. However, this didn't stop criticism from being a regular occurrence. Mark MacDonald of 1UP.com felt that the series had become a cliché of predictability, with "crate-pushing puzzles" and the "self-destruct countdown during the final boss fight" already appearing in earlier titles, coupled with a "lame" backstory. Regardless, the work done by the backgrounds team was praised along with Zero's item-dropping feature, achieving a "B+" ranking. Giancarlo Varanini of GameSpot put much time to discussing the player-zapping feature and, while pointing out its successes in strategy and in puzzle solving, he believed that "the mechanic [didn't] really feel very innovative or interesting", mostly describing its uses as puzzle-related, though based around keeping one character stood still or sending items up a dumb-waiter to the other. As with MacDonald's review, Varanini criticised the puzzle-planning further, noting similarities to those of previous titles.
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