rdfs:comment
| - The Columbia Police Authority is the armed branch of the Founders, and the main enemies of BioShock Infinite, replacing Rapture's Splicer army. The Authority serves as a patrol force for monitoring Columbia, a police force for defense, a private security force for the city's elite, and an army for invasions of land-based locations. They are seen in every district of Columbia, not just to patrol and break up small "disagreements," but also to intimidate the city's population, and make use of brute force should any of them step out of line or publicly disagree with the Founders' beliefs and actions. They usually demand new recruits whom are at a young age, doing so by using Columbia's elaborate propaganda pieces such as Soldier's Field and the Hall of Heroes. Aside from regular infantry, the
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abstract
| - The Columbia Police Authority is the armed branch of the Founders, and the main enemies of BioShock Infinite, replacing Rapture's Splicer army. The Authority serves as a patrol force for monitoring Columbia, a police force for defense, a private security force for the city's elite, and an army for invasions of land-based locations. They are seen in every district of Columbia, not just to patrol and break up small "disagreements," but also to intimidate the city's population, and make use of brute force should any of them step out of line or publicly disagree with the Founders' beliefs and actions. They usually demand new recruits whom are at a young age, doing so by using Columbia's elaborate propaganda pieces such as Soldier's Field and the Hall of Heroes. Aside from regular infantry, they also have many other combat units, including the hot-headed Fireman, the devastational Beast, the obnoxious Mosquito and Automatons, the radical Zealot of the Lady, the enraged Handyman and the propaganda message-spewing Motorized Patriot. In short, they're armed to the teeth, and always ready to strike at the drop of a hat.
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