About: Civilization II events   Sponge Permalink

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Civilization II® from Microprose® initially did not start with a macro(event)language. Civilization II started out with scenario (.scn) files . These are basically savegames with the initial setup (maps, units, city placements, civs in place etc..). The macro(event)language was gradually added to Civilization II by the developers in later releases. The first use of events started with the release of the datadisk Conflicts in Civilization. This was further improved in Fantastic Worlds and finally in Civilization II - Multiplayer Gold Edition.

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  • Civilization II events
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  • Civilization II® from Microprose® initially did not start with a macro(event)language. Civilization II started out with scenario (.scn) files . These are basically savegames with the initial setup (maps, units, city placements, civs in place etc..). The macro(event)language was gradually added to Civilization II by the developers in later releases. The first use of events started with the release of the datadisk Conflicts in Civilization. This was further improved in Fantastic Worlds and finally in Civilization II - Multiplayer Gold Edition.
  • This page is provided for historical reference purposes. Civilization II® from Microprose® initially did not start with a macro(event)language. Civilization II started out with scenario (.scn) files . These are basically savegames with the initial setup (maps, units, city placements, civs in place etc..). The macro(event)language was gradually added to Civilization II by the developers in later releases. The first use of events started with the release of the datadisk Conflicts in Civilization. This was further improved in Fantastic Worlds and finally in Civilization II - Multiplayer Gold Edition.
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abstract
  • Civilization II® from Microprose® initially did not start with a macro(event)language. Civilization II started out with scenario (.scn) files . These are basically savegames with the initial setup (maps, units, city placements, civs in place etc..). The macro(event)language was gradually added to Civilization II by the developers in later releases. The first use of events started with the release of the datadisk Conflicts in Civilization. This was further improved in Fantastic Worlds and finally in Civilization II - Multiplayer Gold Edition. All the text which follows pertains to Civilization II - Multiplayer Gold Edition events.
  • This page is provided for historical reference purposes. Civilization II® from Microprose® initially did not start with a macro(event)language. Civilization II started out with scenario (.scn) files . These are basically savegames with the initial setup (maps, units, city placements, civs in place etc..). The macro(event)language was gradually added to Civilization II by the developers in later releases. The first use of events started with the release of the datadisk Conflicts in Civilization. This was further improved in Fantastic Worlds and finally in Civilization II - Multiplayer Gold Edition. All the text which follows pertains to Civilization II - Multiplayer Gold Edition events.
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