About: HP (stat)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Only characters in the Zombie status can have 0 HP. They are immune to most attacks, and must be healed with Holy Water. Most offensive attacks target HP. Monsters usually disappear from the battlefield when their HP reach zero. In Final Fantasy XII and Final Fantasy Tactics, Armor increases HP. The HP Boost ability of Final Fantasy Tactics also increases HP. Certain equipment in Final Fantasy VI can increase HP; for example the Muscle Belt which increases HP by 50%. The HP Plus Independent Materia from Final Fantasy VII performs a similar function.

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  • HP (stat)
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  • Only characters in the Zombie status can have 0 HP. They are immune to most attacks, and must be healed with Holy Water. Most offensive attacks target HP. Monsters usually disappear from the battlefield when their HP reach zero. In Final Fantasy XII and Final Fantasy Tactics, Armor increases HP. The HP Boost ability of Final Fantasy Tactics also increases HP. Certain equipment in Final Fantasy VI can increase HP; for example the Muscle Belt which increases HP by 50%. The HP Plus Independent Materia from Final Fantasy VII performs a similar function.
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dbkwik:final-fanta...iPageUsesTemplate
dbkwik:finalfantas...iPageUsesTemplate
abstract
  • Only characters in the Zombie status can have 0 HP. They are immune to most attacks, and must be healed with Holy Water. Most offensive attacks target HP. Monsters usually disappear from the battlefield when their HP reach zero. There are many abilities that restore HP, but it is mostly typically healed by the spell Cure or the item Potion, or a stronger version of either one. The spell Regen slowly restores HP. The spell Poison slowly depletes HP. Drain sucks away HP from the target and gives it to the caster. Death, if successful, instantly removes all HP. Undead monsters have reverse effects upon their HP and are immune to or healed by Death. Other than the normal status and the Knocked Out status, there are other additional statuses tied with HP. A character with a low HP in relevance to their Max HP will fall into the HP Critical status where their pose will change and HP will become yellow or red. In this status a number of other occurrences may happen, such as an ally protecting them with Cover or gaining access to Limit Break abilities in some games. Enemies in Critical status usually won't change pose, however susceptibility to certain abilities will be introduced such as the Morph ability. In Final Fantasy XII and Final Fantasy Tactics, Armor increases HP. The HP Boost ability of Final Fantasy Tactics also increases HP. Certain equipment in Final Fantasy VI can increase HP; for example the Muscle Belt which increases HP by 50%. The HP Plus Independent Materia from Final Fantasy VII performs a similar function.
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