About: Archers   Sponge Permalink

An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Cost 3

AttributesValues
rdf:type
rdfs:label
  • Archers
  • Archers
rdfs:comment
  • Cost 3
  • Back to Units manual page
  • Archery is the art, practice or skill of shooting with bow and arrow. Archery is practiced for use in warfare, mainly by Humans, Elves, and Orcs. In the case of elves, magic can be used to help enhance the skill's accuracy.
  • Archers are and a type of villager in Worm Food.
  • Archers were a type of missile troop commonly found in Rokugani armies. Archers could be mounted on horseback or on foot, and employed bows of various types to loose arrows into the ranks of their foes. Bowmen were generally lightly armored to allow them to fire accurately and quickly. War bows possessed great power and required years of training to be used effectively. The skill of archery was known as kyujutsu, and there were a number of different types of bows and arrows found throughout the empire.
  • Level: 2 Mission Record: 1-0 Kills: 119 XP: 1,949 Gold: 2,455 Secrets: 1 Points: 61,840
  • Roadside robbers with a bow and arrows -- hidden archers. They wait silently in trees for their victims to appear, and once they have a clear line of sight, a well-placed arrow ends the victim's life. Should an archer be spotted, he is easily overcome in melee, because he has no way to defend himself. Archers usually wait for victims in the forests.
  • They are men who fire arrows at the enemy. On impact, they explode and kill various other troops. They are effective against all enemies, but are quite expensive to create.
  • Like all Foot Archers units, Archers make excellent garrisons, increasing a building's garrison power more than other unit types.
  • Once provoked by an enemy approaching within a meter or so, an archer would cease firing arrows, and draw his sword or blunt weapon. Though accurate and deadly from a distance, archers did not pose a serious threat in close combat. However, large groups of archers were capable of holding off an Assassin, with some attacking from close-range, and others from a distance.
  • One of the Starting Units, Archers are the best defensive units, and therefore most effective when deployed as a Garrison. Archers cost the same amount as a Spearmen, but take longer to build.
  • Upkeep: $100 Attack: 4 Defense: 6 Requirement: Mill x 1 Cost: $250,000 Used in: Crusade
  • Peel was a fan of the British radio soap and appeared twice on separate occasions (the first in 1982 and the last in 1991). In a piece published in the Guardian on 28 October 1994 (later reprinted in the Olivetti Chronicles), Peel mentioned what he did on The Archers: In 2003, Peel interviewed members of the cast at the Glastonbury Festival. In an interview on the BBC Four website, actor Barry Farimond, who played Eddie's son Ed in the soap, described being interviewed by "the late, great John Peel" as one of his highlights of the festival [2].
  • "The bow remained an important military weapon after the fall of Rome, although less so in areas of Europe covered by dense forests." - Excerpt from the Archer description Archers and all other non-siege weapon or Artillery ballistic units fall under this category. These units are the most cost-efficient ranged units throughout the Age of Empires series games. Their ranged attacks easily massacre infantry, though their low armor and Hit Points make them vulnerable to fast Infantry, such as Eagle Warriors and Woad Raiders. Another major weakness of archers are cavalry units, which can take out multiple archers, due to their fast speed and high average attack. Archers are also ineffective against siege engines due to their short range, low amount of hit points and the decent pierce armor pre
  • Archers are the main ranged units of your army. Adept with a bow, these men rain down arrows on your foes, making them useful in picking off slow-moving melee units or targets with little or no HP left. Archers however have one weakness: cavalry. As it is hard to hit moving targets accurately with a bow, cavalry are the bane of Archers (although there are some factions with archers able to face them on) and as such, you should escort them with heavy infantry at all times. Equally dangerous are the Militia — these units, trusting in their shields and swords alone and disdaining most body armour, are more than a match for archers. Heavy infantry such as Foot Saburai, although easily taken down by archers in one-on-one combat, can easily overpower archers in huge numbers once they close in.
  • Archers are ranged units that are built at an Archery Range. They are generally weak at close range against shock type units, but can provide useful cover by shooting over units and other obstacles, and have an attack bonus against pierce type units. Archers become obsolete in the Imperial age. Archers vary from type, for example Crossbow, Slinger, Composite bow, Pilum. The first archer is the slinger, first creatable during the Stone age. The last upgrade for archers yields the Longbow.
Attack
  • Firing arrows
  • Dropping rocks
dcterms:subject
Row 9 info
  • Library:— *30px|Level 2: Mercenaries link=Library#Military research|Military Upgrades to *Shenbinu Infantry for China *Crossbow Infantry for others
Row 8 info
  • Low
Row 4 info
  • None
Row 10 title
  • Available To
Row 7 title
  • Unit move & creation speed
Row 1 info
Row 8 title
  • Hit Points
Row 4 title
  • Armour
Hit points
  • 80(xsd:integer)
Row 9 title
  • Upgrades
  • Technological Requirements/
Row 2 info
Row 6 info
  • *Good weapon range *Low LOS
Row 1 title
  • Skill
  • Unit type
Hotkey
  • A
Row 5 info
  • *Pop cost: 1 *Resource cost: 40 link=Resources#Timber|Timber; 50link=Resources#Wealth|Wealth *Ramp cost: 1 link=Resources#Timber|Timber; 1link=Resources#Wealth|Wealth
Row 2 title
  • Races
  • Built/trained At
Row 6 title
  • Range
Prerequisites
Row 10 info
  • All, Except *Wales *Moors *Russia *Poland *Hungary *Turks
Row 5 title
  • Production cost
Row 3 info
  • *Medium; arrow *Bonus damage versus heavy infantry
Attack range
  • 0(xsd:integer)
Row 3 title
  • Damage and weapon type
Row 7 info
  • *Movement speed: Slow *Creation speed: Fast
dbkwik:ageofempire...iPageUsesTemplate
dbkwik:assassinscr...iPageUsesTemplate
dbkwik:fr.assassin...iPageUsesTemplate
dbkwik:fr.assassin...iPageUsesTemplate
dbkwik:freeciv/pro...iPageUsesTemplate
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software