The exit portal that takes you to the Gatekeepers is very heavily guarded by Entropy Wisps, Doomed Spirits, Mu-miyahs Sentinels, and a couple of Bone Scourge. The mu-miyahs in particular hit very hard. The ghosts cast level 6 War spells and also Wall spells. Because Entropy Wisps are black, they can be difficult to see and block your way at two locations (below). These need to be killed before proceeding, preferably with War or Missile weapons. 2. The final room in the Southwest corner. If you are lower level or do not have a good escort team, get through the as fast and carefully as possible.
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rdfs:label
| - Devastated Falatacot Temple
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rdfs:comment
| - The exit portal that takes you to the Gatekeepers is very heavily guarded by Entropy Wisps, Doomed Spirits, Mu-miyahs Sentinels, and a couple of Bone Scourge. The mu-miyahs in particular hit very hard. The ghosts cast level 6 War spells and also Wall spells. Because Entropy Wisps are black, they can be difficult to see and block your way at two locations (below). These need to be killed before proceeding, preferably with War or Missile weapons. 2. The final room in the Southwest corner. If you are lower level or do not have a good escort team, get through the as fast and carefully as possible.
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Landblock
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Quest Flag
| - Give the Devastated Watcher the Watcher Token.
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Related Quests
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Level Restrictions
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Patch Introduced
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dbkwik:asheron/pro...iPageUsesTemplate
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Wiki Map File
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Coordinates
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Route
| - From the Aerlinthe Drop, follow the beach east then north to 87.3N 51.2E to the Devastated Watcher.
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abstract
| - The exit portal that takes you to the Gatekeepers is very heavily guarded by Entropy Wisps, Doomed Spirits, Mu-miyahs Sentinels, and a couple of Bone Scourge. The mu-miyahs in particular hit very hard. The ghosts cast level 6 War spells and also Wall spells. Because Entropy Wisps are black, they can be difficult to see and block your way at two locations (below). These need to be killed before proceeding, preferably with War or Missile weapons. 1. The large room (on the map with the red square). Also, after going up the ramp and reentering the room from the North, it appears as if there is no floor, but it is invisible. Additionally, monsters can fall into the pit and get stuck. 2. The final room in the Southwest corner. If you are lower level or do not have a good escort team, get through the as fast and carefully as possible. There are three fixed location Sturdy Steel Chests found in this dungeon.
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