This is a buff players get so long as they are in Vashj'ir and after they have completed the quest Sea Legs, given by Erunak Stonespeaker aboard either The Briny Cutter (Alliance) or The Immortal Coil (Horde).
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| - This is a buff players get so long as they are in Vashj'ir and after they have completed the quest Sea Legs, given by Erunak Stonespeaker aboard either The Briny Cutter (Alliance) or The Immortal Coil (Horde).
- Sea Legs (Advantage, 3 points, 2 for Mantis) A character with the Sea Legs advantage had a natural affinity for the sea and felt perfectly at home in or on the water.
- Sea Legs (also known as Set Adrift, Balance of Power and Bermuda Triangle) is a recurring challenge involving balance that debuted in Survivor: Marquesas and has since reappeared in Pearl Islands, Panama, Caramoan, Cagayan, and Cambodia.
- Flapjack finds a pair of giant legs at sea so he and K'nuckles try to find its rightful owner.But K'nuckles becomes obessed with the legs and does not want to give them up, abusing his oppertunity by stealing things a sea monster comes to stormalong looking for his legs Flapjack gives him K'nuckles his small legs and the owner battles him until Flapjack says instead of forcing him to give up the legs they make the legs come to him. The legs go to the monster who uses them to destroy what's left of Stormalong while K'nuckles insult his own legs and [the legs] ditched them
- Sea Legs is one of Isabela's talents from her unique Swashbuckler specialization in Dragon Age II.
- [[Category:]] Sea legs was a divine magic spell that could give a creature the ability to keep its balance and maneuver on board a vessel being tossed by waves. The reverse of this spell, called land legs, removed this ability, making it difficult and possibly dangerous to attempt any action on a heaving deck. As a healing effect, sea legs also prevented sea sickness.
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Cast Time
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Requires
| - 2(xsd:integer)
- Savvy
- Level 11
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dbkwik:forgottenre...iPageUsesTemplate
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dbkwik:survivor/pr...iPageUsesTemplate
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dbkwik:wowwiki/pro...iPageUsesTemplate
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reversible2e
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Description
| - A recurring balancing challenge
- Isabela's extensive experience in combat grants her bonuses to critical chance and defense.
- Grants water breathing and increases sea floor movement speed by 60% while in Vashj'ir.
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Effects
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abstract
| - This is a buff players get so long as they are in Vashj'ir and after they have completed the quest Sea Legs, given by Erunak Stonespeaker aboard either The Briny Cutter (Alliance) or The Immortal Coil (Horde).
- Sea Legs (Advantage, 3 points, 2 for Mantis) A character with the Sea Legs advantage had a natural affinity for the sea and felt perfectly at home in or on the water.
- Sea Legs (also known as Set Adrift, Balance of Power and Bermuda Triangle) is a recurring challenge involving balance that debuted in Survivor: Marquesas and has since reappeared in Pearl Islands, Panama, Caramoan, Cagayan, and Cambodia.
- Flapjack finds a pair of giant legs at sea so he and K'nuckles try to find its rightful owner.But K'nuckles becomes obessed with the legs and does not want to give them up, abusing his oppertunity by stealing things a sea monster comes to stormalong looking for his legs Flapjack gives him K'nuckles his small legs and the owner battles him until Flapjack says instead of forcing him to give up the legs they make the legs come to him. The legs go to the monster who uses them to destroy what's left of Stormalong while K'nuckles insult his own legs and [the legs] ditched them
- Sea Legs is one of Isabela's talents from her unique Swashbuckler specialization in Dragon Age II.
- [[Category:]] Sea legs was a divine magic spell that could give a creature the ability to keep its balance and maneuver on board a vessel being tossed by waves. The reverse of this spell, called land legs, removed this ability, making it difficult and possibly dangerous to attempt any action on a heaving deck. As a healing effect, sea legs also prevented sea sickness.
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