About: Frontier: Armor Skill List   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This skill list covers all of the existing skills in Monster Hunter Frontier Z and future updates to come.

AttributesValues
rdfs:label
  • Frontier: Armor Skill List
rdfs:comment
  • This skill list covers all of the existing skills in Monster Hunter Frontier Z and future updates to come.
dcterms:subject
Skill Description
  • 1(xsd:integer)
  • 1.5
  • 1200.0
  • 2.0
  • 30.0
  • Defense +20
  • Attack +80
  • Defense +30
  • Health +30
  • Attack +5
  • Attack +50
  • Attack +10
  • Fire Resistance +30
  • Health -10
  • Health +20
  • All Resistance -10
  • Health +10
  • Dragon Resistance -10
  • Attack +20
  • Defense -20
  • Attack +30
  • Health -20
  • Health -30
  • All Resistance +20
  • Grants the use of Dragon Sword Stones and attack at their Maximum power value. Sharpness loss rate is x2 while applying these. Values depend on Weapon Type.
  • Grants the use of Sleep Sword Stones and attack at their Minimum power value. Sharpness loss rate is x2 while applying these. Values depend on Weapon Type.
  • Grants the use of Water Sword Stones and attack at their Maximum power value. Sharpness loss rate is x2 while applying these. Values depend on Weapon Type.
  • Gunlance: Can evade after Shelling and Recoil from Wyvern Fire is reduced by 30 frames.
  • Can recover 25 stamina from consumable items such as potions, meat, etc.
  • The player will be surrounded by a red aura and gain a x1.2 attack boost while their weapon is drawn. Stamina will be consumed continuously but the attack bonus remains even when stamina has reached 0. Sheathing will allow stamina to recover again.
  • Bowgun: Crag/Clust S Raw Attribute x1.5, Fire Element x1.5, Fire Beam damage x1.1.
  • * Sword and Shield, Dual Blades and Tonfa : 14 seconds; * Tonfa : 6 seconds; * Heavy Bowgun: 24 seconds; * All other weapons: 19 seconds.
  • Note: Having the separate skills active at the same time will nullify them when this skill is active . Having superior versions of the separate skills at the same type will overwrite this skill's effect for the same skill, resulting in the name turning orange.
  • Grants the use of Flame Sword Stones and attack at their Maximum power value. Sharpness loss rate is x2 while applying these. Values depend on Weapon Type.
  • Grants the use of Toxic Sword Stones and attack at their Maximum value. Sharpness loss rate is x2 while applying these. Values depend on Weapon Type.
  • Take less damage, pushback and stamina consumption from blocking attacks.
  • The probability of Ammo bouncing off Monsters is reduced when wielding a Light Bowgun.
  • When Health is 100 or higher you will deal additional damage on certain parts of a Monster's body by changing your attacking type to match what it is weakest to . The locations where the bonus applies vary per monster and whether they are Normal , Henshu/Kishu/Goushu or G-Rank. Rage and HC Mode do not affect the locations.
  • Affinity +10%, Critical Hit Modifier becomes x1.40.
  • Death God's Embrace, Sharpness +1, Attack Up , Evasion +2 and Critical Eye +4.
  • Super HG Earplugs, Attack 1.2 when wielding a Great Sword, Fencing +1, increased time-frame for Level 4 Charge Attack before it reverts to Level 2, recover sharpness when guarding attacks, no stamina consumption when guarding an attack right before it connects and grants the ability to guard-cancel with the evade button.
  • Increases chance for standard quest rewards. 26/32.
  • +225 Attack after 10 successful guards when using Tonfa or Great Sword .
  • Throwing Distance Up, Strong Arm +2, Throwing Knives +2.
  • Take even less damage, pushback and stamina consumption from blocking attacks. Also has Guard Boost which enable blocking formerly unblockable attacks.
  • Increases bomb damage by 50%, and raises the Combination success rate for all bombs to 100%. Increases the amount of damage caused by Blast.
  • Horn Maestro, Evasion +2 and Negate Stun and shares the last 2 with all Hunter's on the quest.
  • Grants the use of Bomb Sword Stones and attack at their Medium power value. Sharpness loss rate is x3 while applying these. Values depend on Weapon Type.
  • Grants the use of Dragon Sword Stones and attack at their Minimum power value. Sharpness loss rate is x2 while applying these. Values depend on Weapon Type.
  • Herbs, Potions, Antidotes, Cool Drinks, Hot Drinks, Armor Seed and Power Seed affects allies in the same area with 50% effectiveness.
  • Tonfa: Further increases the motion value of moves that involve kicks, also causes aerial attacks to gain altitude, increasing the ability and ease of remaining airborne.
  • Sharpness loss is halved and adds a 50% chance of consuming no sharpness at all when attacking.
  • Super HG Earplugs, Attack x1.3 when wielding a One-handed Sword., All Elemental Sword Stone Skills +3, All Status Sword Stone Skills +2 and Fencing +1.
  • The distance covered by evasive movements is increased significantly.Note: This skills is nullified if active alongside the Hiden HBG Skill.
  • Grants immunity to most tremors generated by monsters. Exceptions are HC-Monsters, Laviente, Shantien, and Mi Ru.
  • Further increases invincibility time while evading to 12/30 second. Note: Default is 6/30 second.
  • When Health is 70 and Stamina is 50 or higher, an otherwise lethal attack will be survived with 1 Health Point left.
  • Sharpness recovers when evading through monster attacks.
  • Attack x0.7, Defense -42 when Health is 40 or lower.
  • Greatly increases chance to get more items from gathering points. Probability is 31/32. .
  • Super HG Earplugs, Attack x1.2 when wielding a Lance, Fencing +1, 0 Damage when blocking against all attacks, Perform 4 hops instead of 3 and Attack Modifier +10 for Normal, Diagonal and Sky-Stabs.
  • Walking Speed with and without the weapon sheathed are increased significantly. Also affect Running Speed.
  • Chance of a captured Monster becoming a pet increases by 30%.
  • When the effectiveness value of an element is 20 or higher against a Monster's hitzone , the value for elemental damage will be increased by a certain amount that is based on the weapon type: Sword and Shield, Great Sword, Long Sword, Hammer, Hunting Horn, Lance and Switch Axe F add +15 to the elemental weakness value.
  • Weapon sheathing and unsheathing speeds are boosted by 20%. Does not work on weapons with Master Mark
  • Long Sword's Spirit Bar and Tonfa's Dragon Spirit fills x0.8 slower.
  • Monster Bounty randomly increases by 30, 50, 75, 100 or 150%.
  • Supposedly increases the chance for a bigger boss monster to spawn.
  • Attack x1.1 and Fencing +1 when wielding a Long Sword.
  • Great Sword, Hammer, Long Sword , HBG , Switch Axe and Lance's Guard Charge times are increased to x0.9.
  • Immunity to monster's Pitfall Traps. For example: Gurenzeburu and HC Blue Yian Kut-Ku.
  • However, it also nullifies the effects of Guts, Great Guts, True Guts, Absolute Defense, Guts Ticket, Mega Guts Ticket and Soul Revival.
  • Attack x1.1 and Fencing +1when wielding Dual Blades.
  • Super HG Earplugs, Attack 1.3 when wielding a Light Bowgun, Probability of Ammo bouncing off Monsters is reduced, Can consume items while the weapon is unsheathed and the Just-Shot becomes more powerful when perfectly timed.
  • When Health is above 100, the player will gain a x1.1 attack boost.
  • Grants the use of Flame Sword Stones and attack at their Minimum power value. Sharpness loss rate is x2 while applying these. Values depend on Weapon Type.
  • The Player cannot be healed through Wide-Range Recovery such as Lifepoweders or Players who have the skill active.
  • Automatically block against incoming attacks while a weapon that can block is unsheathed.
  • Note: The latter only applies to Rapid Fire, not Super Rapid Fire.
  • Grants the use of Water Sword Stones and attack at their Medium power value. Sharpness loss rate is x2 while applying these. Values depend on Weapon Type.
  • Upon activation, the hunter is surrounded by an icy aura that deals damage to all monsters within range. Attacking monsters consistently will increase the amount of damage dealt by the aura, as well as its area of effect. It also grants the effects of Winter General for the hunter, Stamina Recovery Up and Sharpness while the skill is active for oneself and all nearby allies. The effects of this skill will vanish if no monster is attacked for a short amount of time.
  • Super HG Earplugs, Attack x1.2 when wielding a Hammer, Fencing +1 and Attack x1.3 upon releasing a charged attack at the moment the flash expands/appears .
  • Become able to apply Mega Potions and Crimson Laviente Blood with Wide-Range effect at 100% strength.
  • Stamina droprate decreases from 12 units to 8. Stamina consumption for other actions like evades, guards and Switch Axe swings becomes 50%.
  • Heavy Bowgun's Fire Laser charges by +1 unit per shot.
  • Health Loss from Terrain Damage and Teostra's Heat Aura is reduced to 1/3 speed.
  • Note: Death God's Embrace takes priority over Divine Protection and cannot be countered with Guts.
  • Affinity +10%
  • Affinity +20%
  • Affinity +30%
  • Affinity +40%
  • Affinity +5%, Critical Hit Modifier becomes x1.35.
  • Affinity +50%
  • All Resistance +10
  • All Resistance +5
  • All Resistance -20
  • All Resistance -5
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software