About: Gunpowder (C-evo)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Gunpowder in the free-to-download game C-evo is one of the key advances affecting military unit strength in the first half of the contest. It adds 3 to the strength of each attacking or defensive module in ground units designed after its discovery, while raising the price of each module to 8 (one more than does Monotheism, which also adds 3 to the strengths). It also adds to the strength and cost of naval units. Its other value is as a prerequisite to Metallurgy, which is needed for Ballistics and is one of the optional prerequisites for Science.

AttributesValues
rdfs:label
  • Gunpowder (C-evo)
rdfs:comment
  • Gunpowder in the free-to-download game C-evo is one of the key advances affecting military unit strength in the first half of the contest. It adds 3 to the strength of each attacking or defensive module in ground units designed after its discovery, while raising the price of each module to 8 (one more than does Monotheism, which also adds 3 to the strengths). It also adds to the strength and cost of naval units. Its other value is as a prerequisite to Metallurgy, which is needed for Ballistics and is one of the optional prerequisites for Science.
Required
  • ,
Unlock
  • -
dbkwik:civilizatio...iPageUsesTemplate
Name
  • Gunpowder
Obsolete
  • -
Effects
  • Ground strength +3, cost to 8; Naval strength +8, cost to 12
abstract
  • Gunpowder in the free-to-download game C-evo is one of the key advances affecting military unit strength in the first half of the contest. It adds 3 to the strength of each attacking or defensive module in ground units designed after its discovery, while raising the price of each module to 8 (one more than does Monotheism, which also adds 3 to the strengths). It also adds to the strength and cost of naval units. Its other value is as a prerequisite to Metallurgy, which is needed for Ballistics and is one of the optional prerequisites for Science. The only disadvantage in learning Gunpowder early can be that it adds 20% to the price of naval unit modules without a meaningful addition to their strength (because most enemies will produce much stronger ships fairly soon). It is preferable - unless ground unit strength is becoming urgently important - to research Engineering (and ideally Navigation unless your world has very little deep ocean) first, then design a cheap transport vessel that is faster than Longboats and carries more units.
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