About: Mist (Final Fantasy XII)   Sponge Permalink

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A mystical phenomenon related to crystals that allows the use of magic and other phenomena is a recurring element in the Final Fantasy series. In this sense, Mist is akin to the Lifestream from Final Fantasy VII, the Mist from Final Fantasy IX, and pyreflies from Final Fantasy X. In many Final Fantasy games this magic energy is related to the souls of humans and referred to as the life energy of all beings. In Final Fantasy XII Mist is not directly referred to as a life energy, but Mist-wielding beings who are biologically immortal exist: the Occuria, whose crystalline bodies ooze Mist. Certain people also fade into Mist upon death.

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  • Mist (Final Fantasy XII)
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  • A mystical phenomenon related to crystals that allows the use of magic and other phenomena is a recurring element in the Final Fantasy series. In this sense, Mist is akin to the Lifestream from Final Fantasy VII, the Mist from Final Fantasy IX, and pyreflies from Final Fantasy X. In many Final Fantasy games this magic energy is related to the souls of humans and referred to as the life energy of all beings. In Final Fantasy XII Mist is not directly referred to as a life energy, but Mist-wielding beings who are biologically immortal exist: the Occuria, whose crystalline bodies ooze Mist. Certain people also fade into Mist upon death.
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  • A mystical phenomenon related to crystals that allows the use of magic and other phenomena is a recurring element in the Final Fantasy series. In this sense, Mist is akin to the Lifestream from Final Fantasy VII, the Mist from Final Fantasy IX, and pyreflies from Final Fantasy X. In many Final Fantasy games this magic energy is related to the souls of humans and referred to as the life energy of all beings. In Final Fantasy XII Mist is not directly referred to as a life energy, but Mist-wielding beings who are biologically immortal exist: the Occuria, whose crystalline bodies ooze Mist. Certain people also fade into Mist upon death. Mist appears linked to an alternate dimension, as Espers are said to have been banished from the mortal realm to "walk the Mist" and can only manifest in the physical realm when called upon by a summoner, or when a trespasser breaches an area they have been bound to guard. Mist is linked to crystals, the smaller ones known as magicite or nethicite. The Espers' glyphs are inside crystals that shatter upon the Esper's defeat, releasing the Esper from guarding the area it was defeated in, but becoming the servant to the one who felled it. Sun-Cryst is the motherlode of deifacted nethicite, a large crystal housed atop the Pharos. The Great Crystal is speculated by the party to the origin of Mist in Ivalice, but in many areas the Mist appears to seep up through the ground. This is similar to the substrata natures of the Lifestream in Final Fantasy VII, Mist in Final Fantasy IX and the Farplane in Final Fantasy X. Areas thick in Mist are rarely inhabited by the main sentient races of Ivalice, as it inhibits some use of magicite (such as airships' skystones, resulting in the impassable Jagds) and breeds vicious monsters. Undead are especially numerous in Mist-abundant areas.
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