Time Hunters usually hurtle past enemies and take bites out of them. If they find opposition, they are likely to wander to nearby places in search of easier targets. In general, Time Hunters usually don't stay for more than a few hours. If the event that caused them is symbolically reversed (killing the guy you just saved, or reviving the guy you just killed, for example), the Time Hunters will go away.
Attributes | Values |
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rdfs:label
| - Time Hunter (3.5e Monster)
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rdfs:comment
| - Time Hunters usually hurtle past enemies and take bites out of them. If they find opposition, they are likely to wander to nearby places in search of easier targets. In general, Time Hunters usually don't stay for more than a few hours. If the event that caused them is symbolically reversed (killing the guy you just saved, or reviving the guy you just killed, for example), the Time Hunters will go away.
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Summary
| - A winged creature that travels outside the universe, seeking the weakened fabric of reality created by time travelers.
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sens
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dcterms:subject
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author name
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Will
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Fort
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DEX
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feats
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Listen
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Melee
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init
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str
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touch
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CHA
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BAB
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sq
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spd
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Wis
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dbkwik:dungeons/pr...iPageUsesTemplate
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date created
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Skills
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AL
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Status
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Name
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Type
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spot
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acmods
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con
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flat
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cr
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san
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HD
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AC
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int
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sad
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grp
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HP
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ref
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Size
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abstract
| - Time Hunters usually hurtle past enemies and take bites out of them. If they find opposition, they are likely to wander to nearby places in search of easier targets. In general, Time Hunters usually don't stay for more than a few hours. If the event that caused them is symbolically reversed (killing the guy you just saved, or reviving the guy you just killed, for example), the Time Hunters will go away.
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