About: Mutated Rat   Sponge Permalink

An Entity of Type : dbkwik:resource/6_E3Vm7U5aYPXO61bTJKrA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

__NOEDITSECTION__ __NOWYSIWYG__

AttributesValues
rdf:type
rdfs:label
  • Mutated Rat
  • Mutated Rat
  • Mutated Rat
  • Mutated Rat
rdfs:comment
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
  • 550 hit points 450 pontos de experiência por morte (675 com bônus | 225 com stamina abaixo de 14h) O Temível Rat tibiano sofreu mutações depois de escapar dos bueiros de Rookgaard e vagar ate os esgotos de Alchemist Quarter, consumido resto de dejetos contaminados e se banhando nas aguas sujas por radiação.
dcterms:subject
Drops
immunities
walksaround
  • Fire, Energy
strongagainst
implemented
  • 8(xsd:double)
Behavior
  • Fights to death, paralyzing more often if you keep distance. Moves and kills weaker monsters.
  • Fights to the death, paralyzing often, moves and kills weaker monsters.
weakagainst
secondarytype
  • Glires
  • Rodents
  • Glires
creatureclass
  • Mammals
  • Mammals
  • Mammals
bestiaryclass
  • Mammal
senseinvis
  • yes
paraimmune
  • yes
fireDmgMod
  • 110.0
convince
  • --
  • --
  • --
deathDmgMod
  • 0.0
iceDmgMod
  • 100.0
immuneto
behaviour
  • Fights to death, paralyzing more often if you keep distance. Moves and kills weaker monsters.
walksthrough
  • Poison
Summon
  • --
  • --
  • --
hpDrainDmgMod
  • 0.0
holyDmgMod
  • 90.0
energyDmgMod
  • 100.0
physicalDmgMod
  • 100.0
MaxDmg
  • 305(xsd:integer)
earthDmgMod
  • 0.0
bestiarylevel
  • Medium
isboss
  • no
  • no
  • no
bestiarytext
  • Mutated Rats usually grow out of rats eating contaminated remains of experiments. Given the rats' ferocious appetite and the thoughtless disposal of residues by alchemists, Mutated Rats are not as uncommon as one might like. They are subject of many rumours and legends as they are hardly met during daytime. This makes it somewhat hard to give an adequate description of their attitudes and abilities. It is certain that their behaviour usually does not change much due to the mutation other than becoming more daring. Rumour has it that depending on their sources of food - the disgusting details will be left out here - they might get frightening intelligent and live much longer than usual rats. Mutated Rats always take the leadership over the common rats in their area. Being the leader, the Mutated Rats rarely leave the deepest lairs but are served and fed by their smaller brethren. In combat they are rarely seen without the company of ordinary rats that seem to serve as their soldiers. They are definitely more powerful and even vital than their smaller kin but they are still not much of a threat for an experienced fighter.
  • It is also said that some of them actually become immortal and gain magic knowledge from devouring whole books about magic. Those Mutated Rats are actually able to learn certain rat related spells and become powerful ratomancers. However, those are just rumours and there have never been any real facts or credible reports.
bestiaryname
  • mutatedrat
drownDmgMod
  • 0.0
illusionable
  • no
  • no
  • no
Loot
  • 0(xsd:integer)
Dmg
  • 1(xsd:integer)
primarytype
  • Mutated-Mammals
  • Mutated Mammals
  • Mutated Mammals
dbkwik:es.tibia/pr...iPageUsesTemplate
dbkwik:sv.tibia/pr...iPageUsesTemplate
dbkwik:tibia/prope...iPageUsesTemplate
Realm
  • Gothador
Water
  • 60(xsd:integer)
GP
  • 5(xsd:integer)
Speed
  • 115(xsd:integer)
Armor
  • 32(xsd:integer)
Name
  • Mutated Rat
  • Mutated Rat
  • Mutated Rat
Abilities
  • Melee poisons you 5 hp/turn, Stalagmite , Poison Beam poisons you starting at 5 hp/turn, Paralyze, Life Drain Exori , Self-Healing.
  • Melee poisons you 5 hp/turn, Poison Shot , Poisoning Beam poisons you starting at 5 hp/turn, Poisoning Berserk poisons you starting at 4 hp/turn, Paralyze, Life Drain Berserk , Self-Healing .
  • Melee poisons you 5 hp/turn, Poison Shot , Poisoning Beam poisons you starting at 5 hp/turn, Poisoning Berserk poisons you starting at 4 hp/turn, Paralyze, Life Drain Berserk , Self-Healing .
dbkwik:gothador/pr...iPageUsesTemplate
Exp
  • 450(xsd:integer)
Att
  • 2(xsd:integer)
DEF
  • 2(xsd:integer)
XP
  • 7(xsd:integer)
Class
  • Vermin
AC
  • 0(xsd:integer)
Ratio
  • 0(xsd:integer)
  • 818(xsd:integer)
Notes
  • They are similar to Bonebeasts, but a bit weaker. Added in the Christmas Update 2008.
  • They are similar to Bonebeasts, but a bit weaker. Added in the Christmas Update 2008.
  • They similar to a Bonebeast. Added in the Christmas Update 2008.
Sounds
  • "Grrrrrrrrrrrrrr!"; "Fcccccchhhhhh".
  • "Grrrrrrrrrrrrrr!"; "Fcccccchhhhhh".
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