About: Closed Beta Updates   Sponge Permalink

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Updates are occasional patches and add-ons or removal of information and/or features of a game. The following notes were for WARFRAME Closed Beta. File:Update Client.png

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  • Closed Beta Updates
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  • Updates are occasional patches and add-ons or removal of information and/or features of a game. The following notes were for WARFRAME Closed Beta. File:Update Client.png
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Misc
  • --02-27
  • *Nyx, Frost and Excalibur Alt Helmet changes *Fixed grenade throwing for AI as well as tweaking grenade damage *Security cameras no longer get alerted by AI on different factions *Fixed Brightness, Contrast, Local Reflections and Tutorials Enabled not taking effect *Boltor tweaks: Faster fire rate, less damage *Daggers now bypass armor *Heat Dagger added to store
  • *Fixed cipher panels not activating after breaking out windows at end of defense mission *Fixed enemy count in extermination missions *Got rid of red progress bars over bleeding-out players *Fixed floating infestation worms/snails *Fixed exploit where you could choose a locked color when exiting the color picker *Improved responsiveness when picking up mods and other pickups *Tweaked XP curves, should take much longer to rank up *Smoothed out animation transitions for mantling and rolling *Added low health indicators and feedback when taking damage *Nerfed Snipetron, added scope effects *Reduced Grineer Commander spawn frequency *Fixed quest card missions not playing as intended *Fixed high level mods dropping inappropriately *Various crashes fixed
  • *Idle Warframe Animation no longer breaks head/neck. *Squad count fixed. *Frozen Leaper animation for Client fixed. *Lato Mods are now Compatible with Lato Prime.
  • *Fixed Neurode components not available. These rare resources are now found in the Earth region. *Fixed GPF in VOIP code when disconnected. *Fixed DirectX 11 crash on Windows 8 when you have a video card that is only DirectX 10 compatible.
  • *Ash Shuriken crash fixed!
  • *Fixed 65K health bug *Changed Boltor stats
  • *Mods are now dropped by enemies on death rather than appearing in crates *New Trinity abilities! Well of life, Energy Vampire, Link, Blessing. *Difficulty selection is now available for cards that have been completed in the battle deck *Mission completion rewards are fixed *Added explanations for ammo pickups that aren't in current loadout *Fixed enemy ragdolls freezing in death pose *Bo Staff damage increase *Fixed certain Mods not applying correct bonus *Improved mini-map markers and feedback for Extermination missions *Tuned AI targeting and perception *Various crash and localization fixes
  • Community News:
  • Wield the deadly Amphis! This Grineer Heavy Staff is a traditional staff weapon that has received a monstrous makeover that reflects the design and culture of Grineer technology.
  • *Fixes to Mod drop levels / rarity. *Crash fixes during update. *Rank exploits fixed. *Fixed a few cases where setting wouldn't save . Sorry but this one resets your settings. *Balance changes for out of control critical damage Mods.
  • New:
  • *Removed Open-Beta Weekend "Braton Vandal" from Market. *Boosted Rhino and Frost base sprint by 5%. *Lowered base Damage of Toxic Ancient cloud. *Rhino Radial Blast does more damage as it levels. *Rhino Stomp stun length escalates with level increase. *Defense spawn room Navigation fix *Improved Trinity speed for Health trade off.
  • *Network Improvements *Animation with holding "floating" gun fixed.
  • *Bladestorm improvements: Ash is now invulnerable when using Bladestorm. *Fixed an edge case where Bladestorm would fail to target any enemies. *Bladestorm increased number of enemies targeted to: 7, 9, or 12 depending on level. *Added an Infestation version of "Mobile Defense" in Eris. *Fixed rifle mods not being compatible with new Braton Vandal. *Can no longer use Switch Teleport or Pull on teammates standing in mission extraction zone. *Fixed a couple edge case crashes in physics and net code.
  • *Made launcher support custom Windows text sizes *Fixed rescue agent getting stuck on cover objects *Prevented players from dying in tutorial *Fixed “raise reactor” prompt not appearing for some players *Fixed players animating at higher rate in menus *Fixed kill ranking and display issues *Fixed problems caused by enemies fallen into pits *Fixed enemies taking cover inside solid objects *Fixed player rank displayed at sign in *Fixed jump-slash attack embedding players into stairs *Fixed a number of crashes and defects discovered by Beta testers *Rebalanced store item prices. *Please remember to obey all signs and rules; the safety of you and our crew is our highest priority
  • *Fixed a long-standing memory corruption bug that was the cause of many random crashes. *Mod drop levels determined by enemy killed not your inventory. No more farming Mercury for level 30 Mods. *Foundry enforced player level requirements. Fix checks for unranked players. *Minimap rendering changed to use navigation mesh. Necessary for upcoming environment. Work-in-progress... *Preliminary in-game update message when updates are pushed . *Hardware failure check to detect problems due to faulty RAM, overclocking instability, heat problems. *Signin rewards UI shows required days to reach tiers. *Added fallbacks when trying to join a session that ends while joining. *Fix chosen Artifacts cards not showing promptly in Front-end. *Fix double cameras after host migration. *Fix crashes in AI and animation. *Fix Corpus laser door networking issues. *Fix over-bloom on characters. *Fix for doors/elevator problems with join-in-progress. *Improvements to prevent accidental selling in Inventory. Work-in-progress... *Fix rockets and redirectional power. *Energy cost changes for Volt and Ash. *Launcher can now resume bulk downloads if the connection to CDN times out. *Fix network problem with other player showing shield > 100%. *Dojo enemies now scale up in level. Work-in-progress... *Fix elemental effects not showing on Scindo, Fragor and many crafted Swords and Daggers. *Energy pickups are now shared with other players. More energy in Coop! *Fixes for Volt overload being over-powered, then under-powered. Does radial damage as well. *Fix quit exploits with Alerts. *Fix revive from Pause menu. *Prevent join-in-progress of late-stage missions. *Relax video card restrictions in Launcher. *Fix Artifacts not applying with join-in-progress. *AI will not incorrectly target Turrets anymore. *Update APEX libraries to improve Nvidia PhysX Effects stability. *Add help option for chat commands. *Fix Shotgun Ammo Pack reward being 0. *Fix disarm exploit for some bosses. *Fix for Contacts list not working when you have large number of Contacts/Clan members. *Additional attack animation for Scindo and Fragor *Alert enemy levels are now using their region level range. *Stamina Mods for Warframes added. *Fix Corpus Security Cams being alert when they shouldn't. Work-in-progress... *Fix chat window input text being erased as presence changes came in. *Fix Warframe Armor Mods being most common type. *Disabled non-XInput joystick enumeration that was causing instability. *Improvements to 'massive lag' problems caused when a client re-joins a session they had left. *Fix "too many" Ancients in some missions.
  • *Fixed not being able to exit room after destroying Jackal *Reduced damage dealt by Grineer rifles *Reduced Dual Skana slide-roundhouse damage *Added “Seasonal surprise” *Improved rescue target’s pathfinding and animation cycle *Beefed up the Gorgon rifle *Fixed enemy name tag in tutorial *Grineer shield regeneration tweaked
  • *Fixed Lech Kril blueprint drops *Fixed being able to play locked missions in solo mode *Possible contact list fixes!
  • *Fixed text corruption in several languages *Improvements to Exterminate spawning *Affinity Boosters now give boosts for non-combat actions *Fixed minor respawn issues *Higher level enemies are tougher *Captain Vor is more aggressive! Look out!
  • ***BETA-NOTICE*** Forced respec has been done for all Warframes! Please use the Arsenal screen to redesign your upgrades and Mods from an expanded set!
  • *fixed squad sizes getting capped at 3 players instead of 4 *restored default color palette back to original colors *fixed obnoxiously loud ricochet sounds *removed unwanted background sound effect attached to Nyx *fixed gore effects not appearing for some players *fixed Chaos, Absorb, and Avalanche animations repeating if player was knocked down while casting *fixed flashlights not working in some Infestation levels
  • TENNO REINFORCEMENTS: WEAPONS ADDED! Get ready for... *Gram: A devastating GreatSword! *Dual Heat Swords: slice with twice the power! *Boltor Model Updated: A new look for a new favourite weapon!
  • *Fixed objective not appearing correctly on mini map in some Grineer locations. *Added some missing control panels in Grineer areas. *Fixed crash when joining mission while boss intro cinematic is playing. *Fixed pickups falling through floor after spawning. *Fixed overly loud zip-line sound FX. *Fixed extra/inanimate jackal appearing after his intro cinematic. *Fixed Captain Vor not spawning until host player enters boss room. *Removed sort-by-price of Mods in inventory. *Fixed inventory screen appearing blank if player owned a large quantity of Mods. *Fixed loss of functionality/crash when Accepting an alert mission quickly after viewing it. *Fixed Ancients getting stuck when attempting to melee. *Fixed Loot Corpse message not disappearing after looting corpses. *Fixed Mind Control FX not appearing. *Fixed visual effects not applying to Warframe helmets. *Fixed selling of blueprints and added safeguards against selling blueprints that are currently being built. *Fixed Warframe skins being incorrectly listed as "Rhino Chassis". *Fixed Health Bonus upgrades not working. *Corrected store descriptions for health and shield restore items.
  • Braton Vandal added for this weekend only 660px|center
  • *Fixed players randomly being returned to a non-functional lobby when loading into Grineer missions *Fixed higher level/upgraded warframe abilities not being available when playing as client *Fixed lobby attempting to join other squads after switching to SOLO mode
  • Major new features: *All-new mission structure: explore the solar system! *Different factions control regions of space; destroy them! *Crushing bosses added; team up and take them down! *Foundries have opened up; build your own gear! *Resources are hidden in different regions *Real-time mission events on the star-chart *Lucrative opportunities and tough raids *Artifact cards to be used for missions of extreme danger *In game voice chat to coordinate your attacks *Host migration & improved networking fault-tolerance Major changes: *New and improved revive system; includes temporary invulnerability! *Ships can now have multiple objectives unlocked throughout *Improved enemy placement and encounter pacing *Enemy difficulty scaling tuned for greater challenges in deep-space *Automatic profit-sharing with your squad *Upgrade UI now has stats to help you make the ultimate gear Cool updates: *Mag’s pull ability can rip shields away from enemies *Cold damage now slows affected targets *Corpus ships now feature turrets, cameras and laser doors *End of mission bonuses & rewards *Tenno bonuses for “First win of the Day” *The in-game music is now generated dynamically *Painted targets are now context-sensitive *Weapon effects now change based on installed modules *In-game challenges can now be completed Notorious bugs fixed: *Walls are no longer transparent on older video cards! *The Lotus’ voice now conforms to volume control *DirectX11 no longer crashes when running multiple video cards *Mission-completion checks are now more thorough *International keyboard stability issues *The upload datamass cannot be lost in missions *Ultra-wide displays now supported properly *Improved video-card compatibility and min-spec detection Miscellaneous updates: *Nearly 1000 translation updates from our volunteer army! *Improved Tenno animations *Many menus & screens polished Note: that all accounts have been reset due to these massive changes.
  • Warframe Closed Beta is NOW. Today we have randomly started selecting people from our VIP list to participate in the Closed Beta. Only Closed Beta members can currently log in to <a href="http://www.warframe.com/">http://www.warframe.com/</a> however, while you wait for your invite explore all the new information and news on the site. Didn't get a Closed Beta email yet? Don't sweat- we'll be sending out tons more soon.
  • *Fixed Nervos targeting you if downed *Fixed Nervos repeatedly stun locking character, no break out time *Broken Objective marker has been fixed in Grineer levels.
  • *Fixed crashes related to host migration, VOIP shutdown and Shield Drones. *Fixed Loki Switch Teleporting stationary enemies. *Removed Holiday FX. Happy New Year! *Improvements to Solar map clipping and ring accuracy. *Crouching improvements, lowered firing positions for better cover. *Some Market prices have been lowered. *Improve AI attack times and movement when out of cover. *Some Melee Mods are more potent now. *Minor mission fixes based on forum posts . *Excalibur Prime can properly install Excalibur Mods. *Fixed some boss drops going through the floor.
  • *Saturated Color Picker Added for on sale 1 Credit ! *Auto Strict-NAT Network Tool will only display at start-up. *Users behind same Strict-NAT can once again play together!
Date
  • 2012-10-25(xsd:date)
  • 2012-10-26(xsd:date)
  • 2012-10-29(xsd:date)
  • 2012-10-30(xsd:date)
  • 2012-11-02(xsd:date)
  • 2012-12-18(xsd:date)
  • 2012-12-27(xsd:date)
  • 2013-01-02(xsd:date)
  • 2013-01-04(xsd:date)
  • 2013-01-10(xsd:date)
  • 2013-01-14(xsd:date)
  • 2013-01-18(xsd:date)
  • 2013-01-23(xsd:date)
  • 2013-01-29(xsd:date)
  • 2013-01-30(xsd:date)
  • 2013-01-31(xsd:date)
  • 2013-02-05(xsd:date)
  • 2013-02-08(xsd:date)
  • 2013-02-14(xsd:date)
  • 2013-02-15(xsd:date)
  • 2013-02-19(xsd:date)
  • 2013-02-22(xsd:date)
  • 2013-02-23(xsd:date)
  • 2013-03-08(xsd:date)
  • Feb 12th, 2013
changes
  • *Various crash fixes & loc updates *Fixed level 1 mods being dropped by higher enemies
  • *Inventory screen now only shows 10 pages of items at a time, added First and Last buttons as well *Player will now slide back down a wall if they reach the peak of their wall run without jumping off *Avatar can now be rotated on the colour picker screen *Increase probability of Alerts dropping blueprints
  • *Ember model has had a revamp on its mesh and materials. *Balancing changed for Energy Siphon cards, Mods with shield, energy, and health bonuses will be additive for more sane stacking. *Small improvements to stat displays for upgrades and projectile-based weapons. *Settings improvements for mouse sensitivity, brightness, contrast and UPnP. *Alerts only require node unlock vs. region. Faster UI response to new Alerts. *Improvements to selling UI to reduce accidental selling of important items. *Balance changes to Mod resale and rarity. *Infested Disruptor color effects toned down. *Balance changes to Boss scaling with four players. *Reduced frequency of mission key wrinkle. *Players are now prompted before removing a friend.
  • *Love is fleeting and has been removed from the game - but we have a little love left and will extending the life of our Valentine colour picker through Open Beta Weekend! *Ammo boxes now have unique models and colours depending on the type of ammo. *Bladestorm power changed, attacks 5, 7, or 9 targets based on level and teleports back to starting position when the ability ends. *Text cursor will default to the password box if email is auto populated. *Damage adjustments for the Dual Skanas.
  • *Enabled manual configuration of network ports in options menu to allow multiple players on the same LAN. *Several balancing tweaks to Rifles and Pistols. More Details Here *Sped up weapon swap times.
  • *Player must now login to the launcher to receive updates, going from launcher to game logs player in automatically. *Enemies affected by freeze damage mods will now have an effect applied to their model. *AI death from freeze damage now causes them to shatter. *Options menu tabs now have a roll over effect when highlighted. *Lex balancing
  • *Each Warframe now has a custom upgrade tree with more choices and increased specialization! You must respec as a result of this change! *Player will now be teleported back to their previous spot on the ground after jumping into pits. *Warframes now have different starting statistics for key attributes.
  • *Improved distribution of XP to melee weapons. *Mod generation changes. Weapon-specific mods are more potent. Fixed bug in value ranges. Should be less confusing now.
  • *Inventory screen now shows level of item. *Settings screen now detects APEX support and disables the option if not supported. *Pistol ammo increased for all pistol types. *Balance changes for Gorgon and Hek. *Shield Mods increased in power.
Type
  • fix
fixes
  • *Fixed launchers fault tolerance when checking for downloads/updates, should eliminate hangs. *Fixed jackal getting stuck under floor on boss fights. *Fixed Ember's head not appearing during cinematics as well as not retaining customized colors. *Fixed login screen not displaying last-equipped Warframe. *Fixed mouse button presses on Contacts overlay being unintentionally handled by Mission Selection screen in background. *Fixed missing mission UI indicators: Defense Cryopod health and Sabotage Extraction timer are back! *Fix multiplicative stacking in mods . *Various Crash Fixes.
  • *Skill tree fixes for activation and network *Mind controlled AI can now be damaged by players while still mind controlled *Bosses will now stagger instead of being knocked down in most cases *Fixed an issue with consumables that may have had bad data allowing them to never expire *Boss cinematics should now play even if there is a dead player spectating *Fix for opening player list and consumable menu at the same time *Fixes for leech and mine projectiles in MP *Fix for Clients getting a shortened bleedout timer if killed by radial damage *Infested Chargers now properly ragdoll when killed by elemental effects *Local Reflections settings now properly save *Nyx's mind control visual effect now lasts the same duration as the power itself *Fix for Overload blocking player melee as while the power is still damaging enemies *Contact list UI improvements *Clicking on the Market banners now open the correct item page *Game will now wait for all players to connect after a host migration before giving the new host control *Gram hit box improved *Dual Heat Sword charge attack fixed
  • *Fixes to Spy missions and secondary objectives. *Fixed dying while hacking a terminal *Cryopod can no longer be switch-teleported. *Fixes to keypass objective marker not always sticking around. *Fixed being able to play the same alert multiple times. *Fix for some users incorrectly receiving an error message about their graphics card. *Fixes for Upgrade tree broken on some items. *Fixed issue with pausing in an elevator. *Jackal will now spawn if players run in to the elevator pit before encounter has started. *Fix for VoIP breaking after one match. *Potential fix for Jackal stomp loop. *Fixes for packet drops breaking contact list. *Fixes for Corpus laser-doors.
  • *Optimized cases of network congestion and crashing due to host migration. *Fixed exploits while equipping Mods. *Adding contacts is case-insensitive. We have increased retries to help with connectivity issues.
  • *Affinity, health, and ammo pick-ups are now duplicated when dropped so that all players have the opportunity to collect them. *Fixed Bolto & Javelin projectiles carrying enemies for unrealistic distances. *Fixed Rifle Challenge not counting kills that were made with elemental damage. *Fixed UI bug allowing helmets to be equipped on arbitrary Warframes. *Fixed being able to wall run through doors in certain circumstances. *Fixed player getting stuck in wall run animation when zip-lining immediately after wall running. *Fixed enemies killed by player AoE attacks not tracking in kill stats. *Dual Zoren balancing: Increased critical chance and increased critical damage.
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