About: MAP File Format   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The MAP File Format contains the information for a map used in the game. A map consists of a grid that the player walks on, plus all the associated walls, scenery, critters, objects etc. A MAP file may contain up to 3 separate levels, typically used for representing different elevations. Each level contains a 200 by 200 hex grid, for a total of 40000 possible positions on the grid. The format for locations on the grid is: 00 00 XX YY, where XX is the horizontal coordinate [0 .. 199], and YY is the vertical coordinate [0 .. 199]. The MAP file format consists of 5 parts:

AttributesValues
rdfs:label
  • MAP File Format
rdfs:comment
  • The MAP File Format contains the information for a map used in the game. A map consists of a grid that the player walks on, plus all the associated walls, scenery, critters, objects etc. A MAP file may contain up to 3 separate levels, typically used for representing different elevations. Each level contains a 200 by 200 hex grid, for a total of 40000 possible positions on the grid. The format for locations on the grid is: 00 00 XX YY, where XX is the horizontal coordinate [0 .. 199], and YY is the vertical coordinate [0 .. 199]. The MAP file format consists of 5 parts:
dcterms:subject
abstract
  • The MAP File Format contains the information for a map used in the game. A map consists of a grid that the player walks on, plus all the associated walls, scenery, critters, objects etc. A MAP file may contain up to 3 separate levels, typically used for representing different elevations. Each level contains a 200 by 200 hex grid, for a total of 40000 possible positions on the grid. The format for locations on the grid is: 00 00 XX YY, where XX is the horizontal coordinate [0 .. 199], and YY is the vertical coordinate [0 .. 199]. The MAP file format consists of 5 parts: 1. * Header of the MAP file 2. * Global and Local Variables 3. * Tiles 4. * MAP Scripts 5. * MAP Objects
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