About: Psychomagnotheric Slime   Sponge Permalink

An Entity of Type : dbkwik:resource/8o1p8DBc7tTqR4sOpNWJXA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Psychomagnotheric Slime (also known as Mood Slime and Psycho-Reactive Slime) is a powerful psycho-reactive substance in Ghostbusters II and Ghostbusters: The Video Game that responds to human emotional states, both positive and negative, from which its reactions depends. It's main characteristic is an ability to open portals for ghosts to enter our realm, and it can also animate objects.

AttributesValues
rdf:type
rdfs:label
  • Psychomagnotheric Slime
rdfs:comment
  • Psychomagnotheric Slime (also known as Mood Slime and Psycho-Reactive Slime) is a powerful psycho-reactive substance in Ghostbusters II and Ghostbusters: The Video Game that responds to human emotional states, both positive and negative, from which its reactions depends. It's main characteristic is an ability to open portals for ghosts to enter our realm, and it can also animate objects.
  • The Psychomagnotheric Slime (also known as Mood Slime and Psycho-Reactive Slime) is a powerful psycho-reactive substance that plays a major antagonistic role in Ghostbusters II and Ghostbusters: The Video Game and it responds to human emotional states, both positive and negative, from which its reactions depends. Its main characteristic is an ability to open portals for not just ghosts, but also demons and other supernatural entities to enter the world of the living, and it can also animate objects.
  • The origin of the Mood Slime is tied to a juvenile Sloar, held in Shandor's Island, beneath the Hudson River. Before his death, Ivo Shandor and the Cult of Gozer had somehow lured the young Sloar from its home hell dimension and imprisoned it in our world within a Ghostworld pocket at the heart of Shandor's island mansion. Fueled by hatred, bile and anger the creature produced a steady stream of Black Slime.
Appeared
dcterms:subject
purposes
  • To animate inanimate objects upon contact and absorb responded emotional energy from living beings as well as to allow supernatural beings to flood the world of the living.
  • To aid the Ghostbusters in their fight to keep New York safe from paranormal dangers.
  • To aid Vigo in his sinister scheme to doom the mortal world .
Users
  • Vigo
Origin
  • Ghostbusters II
Object
  • Near-sentient ectoplasmic slime
dbkwik:villains/pr...iPageUsesTemplate
dbkwik:evil/proper...iPageUsesTemplate
dbkwik:ghostbuster...iPageUsesTemplate
Creation
  • 1984(xsd:integer)
Alias
  • Slime
  • Psycho-Reactive Slime
  • Psychomagnotheric Slime
Victims
  • Egon Spengler
  • Winston Zeddemore
  • Ray Stantz
  • Dr. Janosz Poha
  • All the citizens of New York
  • Dead spirits
Image size
  • 225(xsd:integer)
AKA
  • Mood Slime
  • Psychomagnatheric Ectoplasm
Character
  • Psychomagnotheric Slime
Occupation
  • Psycho-Reactive Substance
Fullname
  • Mood Slime
Location
  • New York, U.S.A.
Size
  • 200(xsd:integer)
usage/powers
  • Animation
  • Ooze manipulation
  • Ectoplasm generation
  • Emotion absorption
  • Emotion empowerment
  • Emotion inducement
  • Emotional consistency
  • Phantasm manipulation
  • Portal control
type of villainous item
  • Supernatural Slime
abstract
  • Psychomagnotheric Slime (also known as Mood Slime and Psycho-Reactive Slime) is a powerful psycho-reactive substance in Ghostbusters II and Ghostbusters: The Video Game that responds to human emotional states, both positive and negative, from which its reactions depends. It's main characteristic is an ability to open portals for ghosts to enter our realm, and it can also animate objects.
  • The Psychomagnotheric Slime (also known as Mood Slime and Psycho-Reactive Slime) is a powerful psycho-reactive substance that plays a major antagonistic role in Ghostbusters II and Ghostbusters: The Video Game and it responds to human emotional states, both positive and negative, from which its reactions depends. Its main characteristic is an ability to open portals for not just ghosts, but also demons and other supernatural entities to enter the world of the living, and it can also animate objects.
  • The origin of the Mood Slime is tied to a juvenile Sloar, held in Shandor's Island, beneath the Hudson River. Before his death, Ivo Shandor and the Cult of Gozer had somehow lured the young Sloar from its home hell dimension and imprisoned it in our world within a Ghostworld pocket at the heart of Shandor's island mansion. Fueled by hatred, bile and anger the creature produced a steady stream of Black Slime. Ivo Shandor, through experimentation and using equipment decades ahead of it's time, converted the Black Slime into what became known as the Mood Slime, which was then pumped directly into New York's sewers and abandoned tunnels, possibly as a means to help the destructive Sumerian deity, Gozer to cross over to our world. This act was later used by the soul of a dead 15th century Carpathian tyrant named Vigo to his own advantage.
is Ghosts of
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