Attributes | Values |
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rdf:type
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rdfs:label
| - Target Dummy
- Target Dummy
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rdfs:comment
| - __NOEDITSECTION__ __NOWYSIWYG__
- __NOWYSIWYG__
- Target Dummy is a consumable device used to control aggro. File:Target dummy.jpg
- The Target Dummy is similar to the Target Acklay in function. When the owner attacks the dummy it may react by saying "Ouch" and then animate as if it were cowering. The sound and animations can be turned on and off, for the owner's convenience. It's a humanoid in your structure that you can initiate combat with. There are also some radial menu choices with the Target Dummy, such as setting its combat level and receiving a report of the combat data. When you're done, you can either leave him in your house as a decoration or pack it back up into your Inventory.
- Target Dummy is a Plasmid available in BioShock. When selected, it creates a translucent figure in the player's center field of view, marking the location where the decoy target will be created. Target Dummy is an active Plasmid that instantly creates a single decoy target in a single location, at the cost of EVE.
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dcterms:subject
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immunities
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walksaround
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implemented
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Behavior
| - It doesn't fight back and it can't move.
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creatureclass
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senseinvis
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paraimmune
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fireDmgMod
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convince
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deathDmgMod
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iceDmgMod
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behaviour
| - It didn't fight back and it couldn't move. Although you couldn't move it, you could change the direction it faced by using the Challenge spell.
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walksthrough
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Summon
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hpDrainDmgMod
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holyDmgMod
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energyDmgMod
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physicalDmgMod
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MaxDmg
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ilvl
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earthDmgMod
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pushable
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pushobjects
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Cooldown
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isboss
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drownDmgMod
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illusionable
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Loot
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primarytype
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dbkwik:bioshock/pr...iPageUsesTemplate
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dbkwik:es.tibia/pr...iPageUsesTemplate
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dbkwik:swg/property/wikiPageUsesTemplate
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dbkwik:tibia/prope...iPageUsesTemplate
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dbkwik:wowwiki/pro...iPageUsesTemplate
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Status
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Name
| - Target Dummy
- Target Dummy
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Caption
| - Enemies on your back? Distract their attention with a helpful decoy. They take the heat… so you don't have to!
- "Distract your enemies. Buy yourself time in dangerous situations."
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Abilities
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manifestation
| - Jack holds out his hand as he prepares to create a hologram of himself.
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Exp
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Link
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Duration
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Icon
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Skill
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Cost
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Ratio
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Notes
| - Removed from the game with Summer Update 2012. It had an infinite amount of hit points. Its life bar was misleading.
Target Dummies room.png
- It has an infinite amount of hit points. Its life bar is misleading.
Image:Target dummy is almost dead!.JPG
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Quality
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Sounds
| - "I hope you are enjoying your sparring Sir or Ma'am!"; "Threat level rising!"; "Engaging in hostile interaction!"; "Rrrtttarrrttarrrtta"; "Please feel free to hit me Sir or Ma'am!"; "klonk klonk klonk"; "Self-diagnosis running."; "Battle simulation proceeding."; "Repairs initiated!".
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Video
| - File:Plasmid - Target Dummy
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HP
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Damage
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Effect
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Location
| - Target Dummy is first available for purchase from the Gatherer's Garden in Neptune's Bounty for 60 ADAM.
- Edron, south of Stonehome, deep under Telas's house.
- Formerly Edron, south of Stonehome, deep under Telas's house.
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Strategy
| - Stand still and attack it. You can train your Shielding by using a Spellwand from Hoaxette.
- Stand still and attack it. You can train your Shielding in non-PvP by using a Spellwand from Hoaxette - it summons a Mad Sheep.
It is a good way for Paladins to train as they can enchant spears meanwhile.
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abstract
| - __NOEDITSECTION__ __NOWYSIWYG__
- __NOWYSIWYG__
- Target Dummy is a Plasmid available in BioShock. When selected, it creates a translucent figure in the player's center field of view, marking the location where the decoy target will be created. Target Dummy is an active Plasmid that instantly creates a single decoy target in a single location, at the cost of EVE. The decoy target is an illusion; a translucent image of the player that Splicers, hostile Big Daddies, hostile Security Bots, Security Cameras, and Turrets will regard as an enemy. A maximum of one decoy target may be created at a time. Casting Target Dummy any subsequent number of times will remove and replace the active decoy target with a new one. The decoy has a duration of approximately ten seconds before disappearing. The created decoy does not have health or any impact points. All forms of attack against the decoy target simply pass through it.
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