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Donkey Kong '94 is one name for a Puzzle Platformer released on Nintendo's Game Boy handheld in 1994. The game is essentially an Updated Rerelease of the original 1981 arcade game. The exact same Excuse Plot is used here -- Donkey Kong has kidnapped Pauline, and Mario must chase him down. The game even opens with the same four levels of the original. But after the fourth level is beaten, the arcade ending begins, and is immediately subverted when DK comes to and takes Pauline back. What follows is 97 levels of lock and key puzzles spread across 9 worlds. Several game mechanics are in play:

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  • Donkey Kong 94
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  • Donkey Kong '94 is one name for a Puzzle Platformer released on Nintendo's Game Boy handheld in 1994. The game is essentially an Updated Rerelease of the original 1981 arcade game. The exact same Excuse Plot is used here -- Donkey Kong has kidnapped Pauline, and Mario must chase him down. The game even opens with the same four levels of the original. But after the fourth level is beaten, the arcade ending begins, and is immediately subverted when DK comes to and takes Pauline back. What follows is 97 levels of lock and key puzzles spread across 9 worlds. Several game mechanics are in play:
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  • Donkey Kong '94 is one name for a Puzzle Platformer released on Nintendo's Game Boy handheld in 1994. The game is essentially an Updated Rerelease of the original 1981 arcade game. The exact same Excuse Plot is used here -- Donkey Kong has kidnapped Pauline, and Mario must chase him down. The game even opens with the same four levels of the original. But after the fourth level is beaten, the arcade ending begins, and is immediately subverted when DK comes to and takes Pauline back. What follows is 97 levels of lock and key puzzles spread across 9 worlds. Every four levels, you face off against DK himself. The last stage of each world is a barrel fight. Several game mechanics are in play: * Of course, all the challenges you'd expect from a Platform Game. This includes moving platforms, climbing vines, swinging from ropes, conveyor belts, wind, etc. * The aforementioned Lock and Key Puzzle. No explanation necessary. Sometimes Mario will be forced to drop the key for a while so he can do other things, but if it's left alone for too long (about ten seconds), it will warp back to where it started. * Boxes that, when Mario touches them, will allow the player to place temporary walkways, ladders, single blocks, or springboards. Quite a few levels hinge around placing these and racing the clock to cross them before they disappear. * Levers that manipulate various aspects of the level, such as opening gates or controlling moving platforms. * The hammer from the arcade Donkey Kong is still here. This is the only way to kill Mooks besides throwing stuff at them. Mario vs. Donkey Kong for the Game Boy Advance was originally planned as an Updated Rerelease of this game; the working title was Donkey Kong Plus and it was to include a level editor. It was also the first game to have Super Game Boy enhancements: Color support, some enhanced audio, and a custom border designed to look like a Donkey Kong arcade cabinet.
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