A puzzle world, apparently an Empty World. People who stay on Incompetence for any duration of time (more then a few hours) find it difficult to complete simple tasks. Visitors must make Will rolls every hour (with a -1 per hour since arrival). Any failure gives a accruing penalty on all rolls (penalties stack to a maximum of -4). On a critical failure the subject fails at everything (walking, talking, breathing at the appropriate rhythm, etc); this effect lasts several moments and might require a fright check. Ten consecutive failures will result in disadvantages (Absent Minded and Phantom Voices come to mind), which may become permanent if the subject stays on Incompetence.
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