About: Sewers (Temple District)   Sponge Permalink

An Entity of Type : dbkwik:resource/DzqRyfO2qJ3bGsoHNefGkw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Athkatla Sewers are a series of tunnels below Athkatla's Temple District. The sewers have a star-like, or rather a wheel-like shape, with eight "spokes" crossing one other in the center, where a hostile Rakshasa and its Goblin allies reside. The northeastern and southeastern exits both lead to the Temple District while the northwestern exit goes deeper to the Old Tunnels. Two secret doors can also be found in the northern part of the map, one leads to Mekrath's Laboratory and the other to the Mind Flayer's Lair and Ghoul Town.

AttributesValues
rdf:type
rdfs:label
  • Sewers (Temple District)
rdfs:comment
  • The Athkatla Sewers are a series of tunnels below Athkatla's Temple District. The sewers have a star-like, or rather a wheel-like shape, with eight "spokes" crossing one other in the center, where a hostile Rakshasa and its Goblin allies reside. The northeastern and southeastern exits both lead to the Temple District while the northwestern exit goes deeper to the Old Tunnels. Two secret doors can also be found in the northern part of the map, one leads to Mekrath's Laboratory and the other to the Mind Flayer's Lair and Ghoul Town.
dcterms:subject
Treasure
dbkwik:baldursgate...iPageUsesTemplate
East
Name
  • Athkatla Sewers
Type
  • Sewers
Authority
  • None
Code
  • AR0701
Companions
Services
  • a merchant
North
People
mobs-once
  • Goblins
woken-by
  • Goblins
abstract
  • The Athkatla Sewers are a series of tunnels below Athkatla's Temple District. The sewers have a star-like, or rather a wheel-like shape, with eight "spokes" crossing one other in the center, where a hostile Rakshasa and its Goblin allies reside. The northeastern and southeastern exits both lead to the Temple District while the northwestern exit goes deeper to the Old Tunnels. Two secret doors can also be found in the northern part of the map, one leads to Mekrath's Laboratory and the other to the Mind Flayer's Lair and Ghoul Town. A group of hostile adventurers can be encountered along the Northernmost "spoke". This party includes a cleric, a mage and two fighters, one of whom uses throwing axes to a good effect. The enemy mage will protect himself with Mirror Image and Stoneskin and will open battle with crowd-control spells like Horror and Chaos. Prepare for a tough fight.
is Areas of
is South of
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