About: HERC/Development   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

HERCs were initially intended to be added in multiplayer in Legacy of the Void, but were scrapped during the beta. HERCs were useful counters for zergling and baneling combos. They were effective at tanking damage from most protoss ground units while other allied infantry units dealt heavy damage. HERCs had a "grapple" ability that enabled them to "grab" an enemy unit and immediately pull themselves to the enemy's locations. Their high hit points and light armor made it difficult for units such as immortals to counter them. However, HERCs were easily defeated by zealots.

AttributesValues
rdfs:label
  • HERC/Development
rdfs:comment
  • HERCs were initially intended to be added in multiplayer in Legacy of the Void, but were scrapped during the beta. HERCs were useful counters for zergling and baneling combos. They were effective at tanking damage from most protoss ground units while other allied infantry units dealt heavy damage. HERCs had a "grapple" ability that enabled them to "grab" an enemy unit and immediately pull themselves to the enemy's locations. Their high hit points and light armor made it difficult for units such as immortals to counter them. However, HERCs were easily defeated by zealots.
dcterms:subject
dbkwik:starcraft/p...iPageUsesTemplate
abstract
  • HERCs were initially intended to be added in multiplayer in Legacy of the Void, but were scrapped during the beta. HERCs were useful counters for zergling and baneling combos. They were effective at tanking damage from most protoss ground units while other allied infantry units dealt heavy damage. HERCs had a "grapple" ability that enabled them to "grab" an enemy unit and immediately pull themselves to the enemy's locations. Their high hit points and light armor made it difficult for units such as immortals to counter them. However, HERCs were easily defeated by zealots. The HERC was, in Blizzard's mind, overlapping with the hellbat and to a lesser extent, charge-upgraded zealots. The latest design tested for the unit slot was a combat construction type of unit that traveled with a player's army and constructed useful things mid-field to support a bio army, but reappeared as a campaign unit in Nova Covert Ops.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software