About: Textures   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Textures is an Occupation normally listed under Other Crew. If the credits directly indicate it, then it might also be listed under Visual Effects or Art Department.

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  • Textures
  • Textures
  • Textures
rdfs:comment
  • textures文件夹是存放默认纹理的文件夹。里面有"hires"、"medres"、"lores"等文件夹。里面还有星芒文件,和logo文件。在原版,1.6.1版本中,flare.jpg是星芒文件,但是 Celestia 不会读取为天体贴图,它读取的是内部的星芒文件(内部的星芒文件是空的)。所以,如果是1.6.1的版本,flare.jpg是不会起作用的(除非改了汇编代码或者源代码)。但是1.7测试版支持星芒文件了,修复了,也可以说是Bug造成的。
  • Textures is an Occupation normally listed under Other Crew. If the credits directly indicate it, then it might also be listed under Visual Effects or Art Department.
  • On this page, we shall have a closer look at the graphics files, including textures and sprites, that can we extract from the installation folder with the help of the XWE Editor. Taradino Cassett has kindly assembled an extractable archive, which you're free to download over at Doomworld. Some of these textures have been named by the developers in most curious and interesting ways, lending us some valuable, and not seldomly humorous, insight into the creation process and the identity of certain objects and locations.
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abstract
  • textures文件夹是存放默认纹理的文件夹。里面有"hires"、"medres"、"lores"等文件夹。里面还有星芒文件,和logo文件。在原版,1.6.1版本中,flare.jpg是星芒文件,但是 Celestia 不会读取为天体贴图,它读取的是内部的星芒文件(内部的星芒文件是空的)。所以,如果是1.6.1的版本,flare.jpg是不会起作用的(除非改了汇编代码或者源代码)。但是1.7测试版支持星芒文件了,修复了,也可以说是Bug造成的。
  • Textures is an Occupation normally listed under Other Crew. If the credits directly indicate it, then it might also be listed under Visual Effects or Art Department.
  • On this page, we shall have a closer look at the graphics files, including textures and sprites, that can we extract from the installation folder with the help of the XWE Editor. Taradino Cassett has kindly assembled an extractable archive, which you're free to download over at Doomworld. Some of these textures have been named by the developers in most curious and interesting ways, lending us some valuable, and not seldomly humorous, insight into the creation process and the identity of certain objects and locations. Image:Brain.PNG BRAIN1.Keith's brain.bmp The texture for the Brains in Sheol, apparently as an impish allusion to Keith Dando, one of the developers of ROTH. Image:Book.PNG AOCHRIST.anatomy of christ.bmp The book with the blue binding that we find inside Charles Randall's Vicarage, along with the second volume of Florentine's Journal and a copy of Edgar Allan Poe's The Pit and the Pendulum, is apparently called The Anatomy of Christ. Image:SuitOfArmour.png ARMOR1.knight for alan.bmp Extracted from the DEMO2.DAS folder, the texture for the Suits of Armor has apparently been named after Alan Coltman, the director of Realms of the Haunting. Image:EXPER1.experiment.png EXPER1.experiment.bmp Extracted from the DEMO1.DAS folder, this texture depicts the experimental set-up of chemical apparatuses, found in the Laboratory in the basement of Charles Randall's Vicarage. The liquid substances inside the test tubes actually have the same colours as the three types of Vials that we can use to replenish our health.
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