About: Wall of Light   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Casting Time: 1 action Range: 120 feet Components: V, S, M (a hand mirror) Duration: Concentration, up to 10 minutes A shimmering wall of bright light appears at point you choose within range. The wall appears in any orientation you choose: horizontally, vertically, or diagonally. It can be free floating, or it can rest on a solid surface. The wall can be up to 60 feet long, 10 feet high, and 5 feet thick. The wall blocks line of sight, but creatures and objects can pass through it. It emits a bright light out to 120 feet and dim light for an additional 120 feet.

AttributesValues
rdfs:label
  • Wall of Light
rdfs:comment
  • Casting Time: 1 action Range: 120 feet Components: V, S, M (a hand mirror) Duration: Concentration, up to 10 minutes A shimmering wall of bright light appears at point you choose within range. The wall appears in any orientation you choose: horizontally, vertically, or diagonally. It can be free floating, or it can rest on a solid surface. The wall can be up to 60 feet long, 10 feet high, and 5 feet thick. The wall blocks line of sight, but creatures and objects can pass through it. It emits a bright light out to 120 feet and dim light for an additional 120 feet.
dcterms:subject
abstract
  • Casting Time: 1 action Range: 120 feet Components: V, S, M (a hand mirror) Duration: Concentration, up to 10 minutes A shimmering wall of bright light appears at point you choose within range. The wall appears in any orientation you choose: horizontally, vertically, or diagonally. It can be free floating, or it can rest on a solid surface. The wall can be up to 60 feet long, 10 feet high, and 5 feet thick. The wall blocks line of sight, but creatures and objects can pass through it. It emits a bright light out to 120 feet and dim light for an additional 120 feet. When the wall appears, each creature in the area must make a Constitution saving throw. On a failed save a creature takes 4d8 radiant damage, and it is blinded for 1 minute. On a successful save, it takes half as much damage and isn't blinded. A blinded creature can make a Constitution saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that ends its turn in the wall's area takes 4d8 radiant damage. Until the spell ends, you can use an action to launch a beam of radiance form the wall at one creature you can see within 60 feet of it. Make a ranged spell attack. On a hit, the target takes 4d8 radiant damage. Whether you hit or miss, reduce the length of the wall by 10 feet. If the wall's length drops to 0 feet, the spell ends. At higher level. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.
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