About: Forge Objects/Equipment   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

AttributesValues
rdfs:label
  • Forge Objects/Equipment
DefaultCost
  • 1(xsd:integer)
  • 2(xsd:integer)
dcterms:subject
dbkwik:halo/proper...iPageUsesTemplate
Name
Description
  • Activated upon contact with a player, Active Camo makes a player invisible.
  • Flares blind any nearby players who look in their general direction.
  • Grav Lifts can raise players and other objects into the air. They are good for reaching high places.
  • One of two Covenant grenades. It has a slight bounce to it and can stick to enemies, but its bright blue glow makes it easy to notice and dodge.
  • Radar Jammers show several "ghost" enemies on the motion sensors of nearby players. Note that Jammers also affect the players who deploy them.
  • Deployable Covers are solid barriers. Bullets from human weapons will pass through them when fired back-to-front.
  • Trip Mines can deal a decent degree of damage to anyone that isn't paying attention. Somehow, their bright orange glow can go unnoticed during the chaos of combat.
  • A human grenade. It can bounce around corners and it packs a punch, but it does not stick to enemies.
  • When deployed, a Bubble Shield casts a spherical field that deflects gunshots and grenades used on either side. Players, vehicles, and equipment can pass through the field unimpeded.
  • Activated upon contact with a player, a Custom Power-up's effect can be tweaked in Custom Games. The default effect is to increase the player's movement speed by 50%.
  • Regenerators effectively allow one or more players to safely camp right out in the open with little risk of death.
  • One of two Covenant grenades. It has a different trajectory than the Plasma grenade, and will immediately stick to anything it touches. The explosion pattern is conic rather than spherical.
  • Activated upon contact with a player, Overshields double a player's shields temporarily.
  • Incendiary grenades will set fire to anything they touch. A player on fire usually dies after a few seconds.
  • Power Drains will drain the shields of nearby players and cease the movement of nearby vehicles. Deploying a Power Drain into a crowded area is an easy way to get kills.
SandboxMax
  • ?
CitadelMax
  • ?
OrbitalMax
  • ?
LongshoreCost
  • ?
CitadelCost
  • ?
HereticMax
  • ?
DefaultMax
  • 4(xsd:integer)
  • 8(xsd:integer)
  • 32(xsd:integer)
protip
  • Grenade Spamming
  • Because Custom Power-ups' settings cannot be set on a per-map basis, they are usually only added for decoration, or in maps that are meant to be used with specific Game Variants.
  • Active Camo can be disrupted when the player attacks or is attacked. Generally, only one Active Camo is placed on a map; it is typically balanced with an Overshield on the other side of the level, if it is not placed near the center.
  • There is often little warning when a Power Drain is deployed, so they should be placed sparingly to maintain balance. Note also that the item overpowers other equipment, even Regenerators.
  • Radar Jammers are useful when using Active Camo. Note that the item was removed from Matchmaking due to Equipment Jumping.
  • Trip Mines should be placed in narrow spaces, where players must step on it. Note that a crouched player can slowly walk over a mine without setting it off. Also, avoid placing Trip Mines on Instant Respawn.
  • Bubble Shields are useful when camping with a close-quarters combat weapon, or when trying to evade a sniper. However, players hiding in a Bubble Shield can still be splattered.
  • Deployable Covers can be jumped onto to reach higher places, which may be why they were removed from Matchmaking.
  • Flares are good for surprise ambushes on groups. Note that the item was removed from Matchmaking due to Equipment Jumping.
  • A team may be tempted to congregate inside of a Regen's field. A Power Drain provides for an excellent counter-strategy.
  • Overshielded players can still be killed with grenade sticks. Generally, only one Overshield is placed on a map; it is typically balanced with an Active Camo on the other side of the level, if it is not placed near the center.
HereticCost
  • ?
LongshoreMax
  • ?
OrbitalCost
  • ?
SandboxCost
  • ?
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software