Attributes | Values |
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rdfs:label
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DefaultCost
| - 1(xsd:integer)
- 2(xsd:integer)
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dcterms:subject
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dbkwik:halo/proper...iPageUsesTemplate
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Name
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Description
| - Activated upon contact with a player, Active Camo makes a player invisible.
- Flares blind any nearby players who look in their general direction.
- Grav Lifts can raise players and other objects into the air. They are good for reaching high places.
- One of two Covenant grenades. It has a slight bounce to it and can stick to enemies, but its bright blue glow makes it easy to notice and dodge.
- Radar Jammers show several "ghost" enemies on the motion sensors of nearby players. Note that Jammers also affect the players who deploy them.
- Deployable Covers are solid barriers. Bullets from human weapons will pass through them when fired back-to-front.
- Trip Mines can deal a decent degree of damage to anyone that isn't paying attention. Somehow, their bright orange glow can go unnoticed during the chaos of combat.
- A human grenade. It can bounce around corners and it packs a punch, but it does not stick to enemies.
- When deployed, a Bubble Shield casts a spherical field that deflects gunshots and grenades used on either side. Players, vehicles, and equipment can pass through the field unimpeded.
- Activated upon contact with a player, a Custom Power-up's effect can be tweaked in Custom Games. The default effect is to increase the player's movement speed by 50%.
- Regenerators effectively allow one or more players to safely camp right out in the open with little risk of death.
- One of two Covenant grenades. It has a different trajectory than the Plasma grenade, and will immediately stick to anything it touches. The explosion pattern is conic rather than spherical.
- Activated upon contact with a player, Overshields double a player's shields temporarily.
- Incendiary grenades will set fire to anything they touch. A player on fire usually dies after a few seconds.
- Power Drains will drain the shields of nearby players and cease the movement of nearby vehicles. Deploying a Power Drain into a crowded area is an easy way to get kills.
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SandboxMax
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CitadelMax
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OrbitalMax
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LongshoreCost
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CitadelCost
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HereticMax
| |
DefaultMax
| - 4(xsd:integer)
- 8(xsd:integer)
- 32(xsd:integer)
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protip
| - Grenade Spamming
- Because Custom Power-ups' settings cannot be set on a per-map basis, they are usually only added for decoration, or in maps that are meant to be used with specific Game Variants.
- Active Camo can be disrupted when the player attacks or is attacked. Generally, only one Active Camo is placed on a map; it is typically balanced with an Overshield on the other side of the level, if it is not placed near the center.
- There is often little warning when a Power Drain is deployed, so they should be placed sparingly to maintain balance. Note also that the item overpowers other equipment, even Regenerators.
- Radar Jammers are useful when using Active Camo. Note that the item was removed from Matchmaking due to Equipment Jumping.
- Trip Mines should be placed in narrow spaces, where players must step on it. Note that a crouched player can slowly walk over a mine without setting it off. Also, avoid placing Trip Mines on Instant Respawn.
- Bubble Shields are useful when camping with a close-quarters combat weapon, or when trying to evade a sniper. However, players hiding in a Bubble Shield can still be splattered.
- Deployable Covers can be jumped onto to reach higher places, which may be why they were removed from Matchmaking.
- Flares are good for surprise ambushes on groups. Note that the item was removed from Matchmaking due to Equipment Jumping.
- A team may be tempted to congregate inside of a Regen's field. A Power Drain provides for an excellent counter-strategy.
- Overshielded players can still be killed with grenade sticks. Generally, only one Overshield is placed on a map; it is typically balanced with an Active Camo on the other side of the level, if it is not placed near the center.
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HereticCost
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LongshoreMax
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OrbitalCost
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SandboxCost
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