Even the less intelligent races of the Old World have some magical ability, although their knowledge of the subject is primitive and half-formed. Certain Ogres, Orcs, and Goblins can cast spells, but, for all three races, magic it tied to religious, shamanistic practices. Orcs and Goblins use shamans to channel the peculiar energy that they call the Waaagh!, unique to their species, to create spells and magical effects which can have surprisingly devastating results, including the spectacular explosion of the shaman's head.
Attributes | Values |
---|
rdfs:label
| |
rdfs:comment
| - Even the less intelligent races of the Old World have some magical ability, although their knowledge of the subject is primitive and half-formed. Certain Ogres, Orcs, and Goblins can cast spells, but, for all three races, magic it tied to religious, shamanistic practices. Orcs and Goblins use shamans to channel the peculiar energy that they call the Waaagh!, unique to their species, to create spells and magical effects which can have surprisingly devastating results, including the spectacular explosion of the shaman's head.
- Where Orc and Goblin Shamans differ from ordinary Wizards is that their magical power is focused by the mental energy generated by the greenskins around and about. Every Shaman can access energy through the Great Green, but localised energy makes a difference too. If the Orcs are fighting, the Shaman's powers are increased as he picks up the Orcish vibes from his comrades. This is normally a good thing, though it can be a bad thing if those vibes come from fleeing Orcs whose minds are panicked and confused.[1a]
|
dcterms:subject
| |
dbkwik:warhammerfa...iPageUsesTemplate
| |
abstract
| - Even the less intelligent races of the Old World have some magical ability, although their knowledge of the subject is primitive and half-formed. Certain Ogres, Orcs, and Goblins can cast spells, but, for all three races, magic it tied to religious, shamanistic practices. Orcs and Goblins use shamans to channel the peculiar energy that they call the Waaagh!, unique to their species, to create spells and magical effects which can have surprisingly devastating results, including the spectacular explosion of the shaman's head.
- Where Orc and Goblin Shamans differ from ordinary Wizards is that their magical power is focused by the mental energy generated by the greenskins around and about. Every Shaman can access energy through the Great Green, but localised energy makes a difference too. If the Orcs are fighting, the Shaman's powers are increased as he picks up the Orcish vibes from his comrades. This is normally a good thing, though it can be a bad thing if those vibes come from fleeing Orcs whose minds are panicked and confused.[1a]
|