About: Plane Shift   Sponge Permalink

An Entity of Type : dbkwik:resource/SKawHi2g94z3CU-COAYyqg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

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AttributesValues
rdf:type
rdfs:label
  • Plane Shift
  • Plane shift
rdfs:comment
  • |}
  • Level: , Components: V, S, F Casting Time: 1 action Range: Touch Target: Creature touched, or up to eight willing creatures joining hands Duration: Instantaneous Saving Throw: Will negates Spell Resistance: Yes
  • Plane Shift was a Tsuno spell which, drawing the power from Tengoku, allowed the Tsuno Soultwister to move the target to another realm.
  • [[Category:]] Plane shift was an alteration or conjuration spell that transported the caster and a few others to a different plane of existence.
  • On the overland map, a unit with Plane Shift is capable of freely instantly switching from one Plane to the other, whenever it desires. The unit does not pay any Movement Points for this movement, and is unlimited in how many times it can do so each turn. The only unit to possess Plane Shift by default are the Shadow Demons. However, it is possible to bestow an identical ability to any unit through the use of a Unit Enchantment called Planar Travel. It is also possible to add Plane Shift to a Hero by giving him/her a Magical Item imbued with the "Planar Travel" Item Power.
  • Plane Shift is a 18th-level ritual.[MotP:150] You move a vehicle (including the vehicle’s pilot, crew, and load) that has the navigation focus trait from one plane to another. At the ritual’s conclusion, you name a location you have previously visited. The location must be a fixed place, and it must be in the same location it was when you last visited it. Once the location is named, make an Arcana check. The check determines the distance between your vehicle and your destination when you arrive on the plane. Focus: A vehicle that has the navigational focus traits.
  • 7th-level conjuration Casting Time: 1 action Range: Touch Components: V, S, M (a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence) Duration: Instantaneous You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the DM’s discretion.
  • Casting Time: 1 action Range: Touch Components: V, S, M (a forked, metal rod worth at least 250gp, attuned to a particular plane of existence) Duration: Instantaneous You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. if you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the DM's discretion.
Level
  • 18(xsd:integer)
  • 65(xsd:integer)
dcterms:subject
maxnum
  • 1(xsd:integer)
Mastery
  • Ordination
recast
  • 720.0
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Number
  • 1(xsd:integer)
Category
  • Travel
  • Buff
Range
  • Up to 50.0 meters
Cast
  • 3.0
L
  • 65(xsd:integer)
Power
  • 598(xsd:integer)
Name
  • Plane Shift
wheel
  • -
DESC
  • Shapeshifts the conjuror's summoned minion into a powerful planar creature for a short duration. The type of planar creature is based on the current summoned minion type. When Plane Shift expires, the pet is returned to normal.
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school2e
nolevelup
  • y
school3e
school1e
school5e
spheres2e
Components
  • 1000(xsd:integer)
Price
  • 17000(xsd:integer)
flavor
  • Light flares around your vessel as it begins to cross the space separating planes, carrying you off to a new location.
Duration
  • Instantaneous
Icon
  • Icon Self Illusion.jpg
Skill
Class
  • Conjuror
Target
  • Caster's Pet
Time
  • 600.0
Effects
  • *Applies Plane Shift: Earth. Lasts for 1 minute. **Shapechanges target into an Earth Construct **Makes target immune to Stun effects **Makes target immune to Fear effects **Makes target immune to Daze effects **Makes target immune to Stifle effects **Makes target immune to Root effects **Increases All Attributes of target by **Increases In-Combat Health Regeneration of target by **Greatly increases maximum health *Applies Plane Shift: Fire. Lasts for 1 minute. **Shapechanges target into a Fire Devil **Makes target immune to Stifle effects **Enlarges target by 25.0% **Increases Crit Chance of target by **Increases Ability Casting Speed of target by **Increases Attack Speed of target by **Greatly increases maximum health *Applies Plane Shift: Air. Lasts for 1 minute. **Shapechanges target into an Air Avenger **Enlarges target by 25% **Increases Attack Speed of target by **Increases Ability Reuse Speed of target by **Increases Crit Chance of target by **Increases in-combat movement speed of target by **Greatly increases maximum health *Applies Plane Shift: Water. Lasts for 1 minute. **Shapechanges target into a Water Construct **Enlarges target by 350% **Makes target immune to Stifle effects **Increases Ability Casting Speed of target by **Increases Attack Speed of target by **Increases Crit Chance of target by **Greatly increases maximum health
abstract
  • |}
  • Level: , Components: V, S, F Casting Time: 1 action Range: Touch Target: Creature touched, or up to eight willing creatures joining hands Duration: Instantaneous Saving Throw: Will negates Spell Resistance: Yes
  • Casting Time: 1 action Range: Touch Components: V, S, M (a forked, metal rod worth at least 250gp, attuned to a particular plane of existence) Duration: Instantaneous You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. if you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the DM's discretion. Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle. You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.
  • On the overland map, a unit with Plane Shift is capable of freely instantly switching from one Plane to the other, whenever it desires. The unit does not pay any Movement Points for this movement, and is unlimited in how many times it can do so each turn. Plane Shift is activated by selecting only this unit, and clicking the "Plane" button at the top of the screen. The unit instantly appears on the opposite Plane, in the same location corresponding to the one it occupied in its original plane. Another click of the "Plane" button returns the unit to its original position, if so desired. In order to complete the shift, the unit must be capable of arriving at the destination tile legally, and would not trigger combat by doing so. The only unit to possess Plane Shift by default are the Shadow Demons. However, it is possible to bestow an identical ability to any unit through the use of a Unit Enchantment called Planar Travel. It is also possible to add Plane Shift to a Hero by giving him/her a Magical Item imbued with the "Planar Travel" Item Power.
  • Plane Shift is a 18th-level ritual.[MotP:150] You move a vehicle (including the vehicle’s pilot, crew, and load) that has the navigation focus trait from one plane to another. At the ritual’s conclusion, you name a location you have previously visited. The location must be a fixed place, and it must be in the same location it was when you last visited it. Once the location is named, make an Arcana check. The check determines the distance between your vehicle and your destination when you arrive on the plane. Instead of choosing a specific location, you can also choose a plane as a general destination. In this case, the vehicle appears in a random location on that plane (no Arcana check necessary). It’s not necessary for you to have visited the destination plane to use the ritual in this manner. Focus: A vehicle that has the navigational focus traits.
  • 7th-level conjuration Casting Time: 1 action Range: Touch Components: V, S, M (a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence) Duration: Instantaneous You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the DM’s discretion. Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle. You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.
  • Plane Shift was a Tsuno spell which, drawing the power from Tengoku, allowed the Tsuno Soultwister to move the target to another realm.
  • [[Category:]] Plane shift was an alteration or conjuration spell that transported the caster and a few others to a different plane of existence.
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