About: Jackknife   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Jackknife is an Autobot.

AttributesValues
rdfs:label
  • Jackknife
rdfs:comment
  • Jackknife is an Autobot.
  • Level: Lantern 5 Spell Resistance: No Tossing a cigarette or Lollipop into the air, you distract your enemy for long enough to appear behind them and unload a flurry of bladed slashes into their back. As a full attack action, make a feint attempt against any creature within 60 feet. If successful, you instantly move next to the creature, provoking no attacks of opportunity, and you get a full attack on that creature. If the feint was not successful you still get to move, however you only gain a single attack against the creature, however they are still flat footed for the attack roll. Each attack deals an additional 1d6 damage and the creature must make a fortitude saving throw DC: 15+ Strength modifier or be vulnerable to precision damage until the end of your next round.
  • Jackknife is a member of the Aerial Extermination Mini-Con Team, and a personal attendant to Nemesis Prime. Like an inordinately vicious magpie, he'll swipe anything that catches his eye, and he doesn't care if he has to beat the owner to an Energon-spewing pulp to get it. This puts him at odds with the stealthy Maverick, but Jackknife either doesn't notice or care how his teammate feels, so long as he gets his swag. Japanese name: Jack
  • Jackknife is a legendary armor set built for the Hunter class by the Vanguard.
  • Jackknife is about middle aged for a Cybertronian. In her youth, she attended several academies, training in various sciences before learning physics and then finally training in weaponry building and pyrotechnics. She became well known for her skills and when the war began. Both sides approached her for weapons and she made a tidy sum selling them for some time. It was the Autobots that approached her first about joining their science team with the intent of her assisting both the team and the army itself with her weapons, inventions, and pyrotechnics. She took some time to think about it, then decided that her skills would be better utilized with them than continuing to sell to both sides. Creative, imaginative, and serious. Loves to show off her newest and untested gadgets to anyone She
sameAs
dcterms:subject
altmode
  • Hover Car
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Faction
  • Autobot
Branch
  • Civilian
Name
  • Jackknife
Type
  • OC
Function
  • Pyrotechnics & Ammunitions Specialist
Rank
  • 1(xsd:integer)
dbkwik:darkagesofc...iPageUsesTemplate
abstract
  • Jackknife is an Autobot.
  • Jackknife is about middle aged for a Cybertronian. In her youth, she attended several academies, training in various sciences before learning physics and then finally training in weaponry building and pyrotechnics. She became well known for her skills and when the war began. Both sides approached her for weapons and she made a tidy sum selling them for some time. It was the Autobots that approached her first about joining their science team with the intent of her assisting both the team and the army itself with her weapons, inventions, and pyrotechnics. She took some time to think about it, then decided that her skills would be better utilized with them than continuing to sell to both sides. Creative, imaginative, and serious. Loves to show off her newest and untested gadgets to anyone She enjoys a stress-relieving stunt driving jaunt when not occupied with her work. Wants everything completed in the right way, a bit of a perfectionist, and has high criterion when it comes to her work. Needs to finish what she begins, makes friends cautiously, and is happy to be in the background. Puts goals beyond her reach then tries to attain them and may get depressed over imperfections.
  • Level: Lantern 5 Spell Resistance: No Tossing a cigarette or Lollipop into the air, you distract your enemy for long enough to appear behind them and unload a flurry of bladed slashes into their back. As a full attack action, make a feint attempt against any creature within 60 feet. If successful, you instantly move next to the creature, provoking no attacks of opportunity, and you get a full attack on that creature. If the feint was not successful you still get to move, however you only gain a single attack against the creature, however they are still flat footed for the attack roll. Each attack deals an additional 1d6 damage and the creature must make a fortitude saving throw DC: 15+ Strength modifier or be vulnerable to precision damage until the end of your next round.
  • Jackknife is a member of the Aerial Extermination Mini-Con Team, and a personal attendant to Nemesis Prime. Like an inordinately vicious magpie, he'll swipe anything that catches his eye, and he doesn't care if he has to beat the owner to an Energon-spewing pulp to get it. This puts him at odds with the stealthy Maverick, but Jackknife either doesn't notice or care how his teammate feels, so long as he gets his swag. Japanese name: Jack
  • Jackknife is a legendary armor set built for the Hunter class by the Vanguard.
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