About: Properties   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This Occupation has been listed in two different Departments on IMDb. Since there are hundreds of Occupations that are listed in one or more Departments, the editors of this Wikia have not gotten around them all. You can help by finding out what Departments already link to this Occupations and putting them here. There's already a form you can fill out when you edit this page. Thank you.

AttributesValues
rdfs:label
  • Properties
  • Properties
rdfs:comment
  • This Occupation has been listed in two different Departments on IMDb. Since there are hundreds of Occupations that are listed in one or more Departments, the editors of this Wikia have not gotten around them all. You can help by finding out what Departments already link to this Occupations and putting them here. There's already a form you can fill out when you edit this page. Thank you.
  • Properties are attributes assigned to various objects in the game. Nearly anything you can add to the game has some sort of properties. Modules, areas, NPCs, placeables, items, all have some sort of properties dialog that can be opened and allow changing of various characteristics of the game object. This allows each builder to customize each object to suit his or her own story.
  • Income: $100 Cost: $5,500
  • When you select an object in the project or in the Explorer menu, information on the object will pop-up in the Properties menu. The first column names the information (i.e. Size, Text, Name, etc.), and the second column allows the information to be edited. The Properties menu can change certain aspects of the object that is selected, for instance, changing the Transparency from 0 to 0.4 would make the selected object transparent. Properties are an important part to constructing various models and objects within a project, and should be familiarized with if you intend on making a game place, as developers tend to use it regularly.
  • 關於合成表,請查閱說明書 行動電話 1/1(H(謎?)必備,福利社一禁後,2000元) Powerbook 1/1(H必備,福利社一禁後,2000元) 行動PC 1/0(合成品:行動電話+Powerbook,使用方法請詳見其他文章) 電池 1/1(PC充電用) 電池 5/1(福利社,1000元,數量5?,一禁後) Panasonic標籤貼紙 1/1(合成品為毆武)
  • Project and General Properties Menu: Project - Project Properties Here you can set Project, Palette and General Properties System properties These are project properties setting for the DVD System: Target system NTSC or PAL. Select the system you want to create the DVD for. This setting will be remembered for all future sessions. Accept Movie Sizes Here is a list of normally accepted MPEG1/MPEG2 files by DVD-lab: NTSC PAL Comment (1) Some player may have trouble to display subtitles (2) Out of DVD-specs. It may play on some DVD players but it will not play others (3) Very low quality Palette Options
  • In attendance: Brian, Per, Lubo, and Robert. Brian's proposal below for reference. Consensus was that direct uncontrolled access to attributes is a giant step backwards (malformed objects and lack of encapsulation). Properties are strongly supported. How this will play with bind and sequences needs to be explored. Preliminary suggestion for bind is an addListener accessor. Interplay with sequences influenced by sequence vs immutable array decision. Insert/delete triggers also a related topic. Syntax was not discussed, aside from the need for automatic accessor generation. Brian wrote:
dcterms:subject
dbkwik:roblox/prop...iPageUsesTemplate
dbkwik:imdb/proper...iPageUsesTemplate
abstract
  • This Occupation has been listed in two different Departments on IMDb. Since there are hundreds of Occupations that are listed in one or more Departments, the editors of this Wikia have not gotten around them all. You can help by finding out what Departments already link to this Occupations and putting them here. There's already a form you can fill out when you edit this page. Thank you.
  • Properties are attributes assigned to various objects in the game. Nearly anything you can add to the game has some sort of properties. Modules, areas, NPCs, placeables, items, all have some sort of properties dialog that can be opened and allow changing of various characteristics of the game object. This allows each builder to customize each object to suit his or her own story.
  • Project and General Properties Menu: Project - Project Properties Here you can set Project, Palette and General Properties System properties These are project properties setting for the DVD System: Target system NTSC or PAL. Select the system you want to create the DVD for. This setting will be remembered for all future sessions. Accept Movie Sizes DVD-lab allows you to add any DVD acceptable NTSC/PAL MPEG-2 and MPEG-1 files. It also allows you to add MPEG files with non-DVD frame sizes for special purposes. The Accept Movie Sizes option is here to more define the area of DVD specifications and compatibility that you can use. The items in the 'Accept Movie sizes' towards bottom will put more restrictions to the files you can import. For example if you choose Strictly Full-D1, only 720x480 or 720x576 will be accepted and all other frame sizes will throw error message during importing. Here is a list of normally accepted MPEG1/MPEG2 files by DVD-lab: NTSC PAL Comment MPEG-2 Full-D1 720x480 720x576 Best frame size Full-D1 (broadcast) 704x480 704x576 Half-D1 352x480 352x576 (1) SIF 352x240 352x288 (1) SVCD 480x480 480x576 (2) SAT 544x480 544x576 (2) MPEG-1 VCD 352x240 352x288 (3) (1) Some player may have trouble to display subtitles (2) Out of DVD-specs. It may play on some DVD players but it will not play others (3) Very low quality Menu/Slideshow Size This is setting for the target Menu/Slideshow size. The Menu/Slideshow size will affect only the creation of menus and slideshows and has nothing to do with movies you can add to DVD. The far most common setting is to have menus always Full D1 (even if you have Half D1 videos). However a few DVD players may be confused playing such discs so in this case, you can set the Menu/Slideshow Size to the same size as the movies. Most of the DVD players will be able to play this fine, but a small misalignment of background and subpicture in menus may be produced in some players. Image 1 - the correct alignment on Full-D1 menu. Image 2 - Few players may show a misalignment if the Menu is not Full D1. The misalignment is most likely due to the poor scaling algorithm in the DVD player. Some cheaper brands may have such a flaw. Always the best is to use Full D1 menus size regardless of the movie frame size - such discs should perform the best If you are very concerned about playability on all possible systems you can always put non-standard or non-Full D1 movies into separate VTS and access them only through standard Full-D1 VMG menu. Non-Standard Sizes. There are sizes which are not in DVD specs, but many DVD players will play them. (Sadly, sometimes they will be played better than some supported modes) DVD-lab will allow you to add these files. In a questionable case it will produce a warning and let you to continue. That means you can for example add a SVCD movie (480x480) to a DVD. You can have about 3 SVCD movie on one DVD-R. (Normally SVCD should be recorded on CD - hence its name Super-Video-CD). Many players supporting SVCD will play such DVD just fine and they will not care that it has been recorded on DVD. Also some players which explicitly say they don't support SVCD may play it. For best compatibility across many players use only Full-D1 MPEG-2 movies. Never even consider non-standard size for a release that goes to many people Menu Aspect Menus can be 4:3 or 16:9, please read more in the menu section. Widescreen Movie Display on 4:3 This is a flag telling your DVD player how to play 16:9 movies on 4:3 TV. It doesn't affect widescreen TV's nor it affect the 4:3 movies on either TV. See Aspect Ratio chapter about the 16:9 movies. You can leave it on Automatic - the player will use its internal setting to display the movie as Letterboxed or Pan&Scan. Other common setting is to use Letterbox (this will add the black bars on top and bottom on 4:3 TV) Widescreen Menu Display on 4:3 This will tell your DVD player how to display widescreen menus on 4:3 TV. You can choose either Letterbox or Pan & Scan. Default DVD Volume Name This is a default DVD name which will be recorder to DVD during burning session. You can also change it from the Record Dialog prior the writing. NTSC Safe Color Process the menus through the NTSC Safe color filter prior compiling. It doesn't affect PAL target systems. Read more about the NTSC safe colors in the NTSC Overheat. You should leave it selected. Palette The DVD allows you to have palette of 16 colors from which you can choose colors for menu subpicture highlighting. This is the place where you define the palette. Read more in the Color Map section of Menu. The new Color Palette will be available for future sessions. Options Here you can set other DVD-lab options such as Number of Undo for menus, Demultiplex options and Errors & Warnings. Non-Elementary MPEG/ VOB Files - what to do if you import System MPEG or VOB files - Ask, Demultiplex or use without demuxing. Quick MPEG re-mux - This sets how the multiplexed MPEG will be used during compilation. If you use input MPEG files without demultiplexing then: a). if set to Allow, the files will be re-multiplexed in parallel mode (on-the-fly) during compile to DVD (faster, uses less space) b). if set here Normal Demux before compile, the files will be normally demultiplexed during the pre-compile operation. (slower, more space, more safe) The default is set to Allow (re-muxing on-the-fly) which in a case when an MPEG has a different mux ratio, may cause audio loss (the compile is not getting audio data fast enough). As an option, you can then switch this to perform in a "Normal" mode, that means demux the files quietly first, then use them as elementary streams in further compiles. If you use MPEG encoders which are DVD compatible (MainConcept, TMPGEnc etc.) then the Allow option should work fine. If the MPEG is questionable, then either demux it first or use the Normal mode. Demux Directory - What directory to use for demuxed files - the same or ask for new. Advanced GUI Options: Allow Floating Windows load on Multiple Monitors: - If you have multiple monitors then this option will let you to remember window position also on the secondary monitors. If unchecked, all floating windows will be moved to the first monitor next time you load the software. Double-Click on audio assets calls Associated application: When you double-click on an audio file in Assets, it will be played by running the associated application for that file type such as WinAmp (default). If unchecked, the audio will be played through an MCI call to Windows Media Player. While this is faster option, the WM MCI are known to cause problems which may even lead to crash. DVD Errors and Warnings Accept non-DVD sizes - If the frame size of the video is not in DVD standard the software will issue only a warning but will let you to continue. Offer MPEG ->LPCM encoding - If imported MPEG Audio files are encountered, DVD-lab will offer you to transcode it to LPCM. Width of thumbnail draging from preview or link <40,720> Width of the still image created in menu that you drag from preview or from Properties.
  • Income: $100 Cost: $5,500
  • When you select an object in the project or in the Explorer menu, information on the object will pop-up in the Properties menu. The first column names the information (i.e. Size, Text, Name, etc.), and the second column allows the information to be edited. The Properties menu can change certain aspects of the object that is selected, for instance, changing the Transparency from 0 to 0.4 would make the selected object transparent. Properties are an important part to constructing various models and objects within a project, and should be familiarized with if you intend on making a game place, as developers tend to use it regularly.
  • In attendance: Brian, Per, Lubo, and Robert. Brian's proposal below for reference. Consensus was that direct uncontrolled access to attributes is a giant step backwards (malformed objects and lack of encapsulation). Properties are strongly supported. How this will play with bind and sequences needs to be explored. Preliminary suggestion for bind is an addListener accessor. Interplay with sequences influenced by sequence vs immutable array decision. Insert/delete triggers also a related topic. Syntax was not discussed, aside from the need for automatic accessor generation. Brian wrote: Which brings me to my next point...as I've been trying to write FX library code, I've been frustrated with the fact that its difficult to enforce constraints on attributes. (For examples: there's no equivalent of 'final', which lets an attribute be written only once and enforces it is written exactly once; there's no easy way to reject invalid modifications (perhaps update triggers do this).) One thing I've wanted to do is to have attributes be readable but not writable. I guess this is why functions are there -- they can be bound to, but can't be modified. But functions are easily confused with operations -- it took me a while to figure out the difference. It seems that first class properties would make this all a lot cleaner. And, the properties model is familiar to VB/Delphi/etc developers; there is support in both the IDE (objects are configured via property pages) and the language for it. (Properties are sometimes called "smart fields.") For example, in VB: Private mAge As Integer Public Property Get Age() As Integer Age = mAge End Property Public Property Let Age(ByVal newAge As Integer) If newAge >= 0 And newAge <= 130 Then mAge = newAge Else Err.Raise 12345, "MyClass.Age [Let]", "Invalid age" End If End Property This is ugly and verbose, but the upshot is pretty nice. Externally, it tells clients that this class has a read-write property called Age; clients can read it by referencing foo.Age or set it by saying foo.Age=x. The runtime turns those operations into calls to the Get or Let functions. Delphi has something very similar: type TMyObject = Class private class function GetFoo: integer; class procedure SetFoo(const Value: integer); public property Foo : integer read GetFoo write SetFoo; end; If you don't specify a Let function / write function, the property is read-only. The drawback of property support in these languages is that if you want 'trivial' properties, you still have to write getters and setters, which seems silly. So, let's say we renamed attributes to properties (this is a term more familiar to the target audience anyway), and added some keywords to enforce things like read-only and required: class Foo { property foo : String; readonly property moo : String; required property zoo : String; } In the absence of getters and setters, the compiler would generate a getter only for readonly properties, and both for non-readonly properties. (For required properties, the compiler would issue an error if an object literal (or constructor) did not set the required properties.) The generated getters/setters would be adequate for most cases and therefore the code would not look much different than it does now, and this approach doesn't ask the user for much more code (really, the biggest difference is s/attribute/property/). But if the developer wanted to hook into the read/write code paths, he could write explicit getters instead: operation Foo.getMoo() { ... } operation Foo.setMoo(String newMoo) { ... } Computed properties like this eliminate one of the reasons (the last reason?) to have both function and operation -- a point which confuses every new arrival in FX Land. In this scheme, client code could just bind to foo.moo as if it were an ordinary attribute. Note that there's a lot of noise going on right now over in the Java community about adding properties to Java. Everyone seems to love C# properties. In addition to it being a good idea, I think we'll take crap for almost-but-not-quite having properties in FX. BTW, here's what properties look like in C#: public class Person { private int theAge; public int age { get { return theAge; } set { theAge = value; } } } Summary: I make two recommendations here: - generate getters/setters so Java code can safely access FX attributes; - consider first class properties. Back to OpenJFX Compiler
  • 關於合成表,請查閱說明書 行動電話 1/1(H(謎?)必備,福利社一禁後,2000元) Powerbook 1/1(H必備,福利社一禁後,2000元) 行動PC 1/0(合成品:行動電話+Powerbook,使用方法請詳見其他文章) 電池 1/1(PC充電用) 電池 5/1(福利社,1000元,數量5?,一禁後) Panasonic標籤貼紙 1/1(合成品為毆武)
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software