About: Spell   Sponge Permalink

An Entity of Type : dbkwik:resource/lz3lF9E-YZeXv489MPzruQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

(侍整理)

AttributesValues
rdf:type
rdfs:label
  • Spell
  • Spell
  • Spell
rdfs:comment
  • (侍整理)
  • Spell: "A skill that results in a one-time effect, such as damage, healing, Energy loss or gain." [1] Spells are skills particular to Monks, Mesmers, Necromancers, Elementalists, Assassins, Ritualists and Dervishes which vary widely in effect and target. They all have activation times, but some do not have recharge times. "Spell" is a major subset of skills, and includes sub-types such as the following, which don't have the immediate effect that a simple spell has: * Enchantment spell * Hex spell * Item Spell * Ward spell * Weapon Spell * Well Spell
  • Spells are magical things that hover on a for 1 minute, causing some change during that time. Other spells may not be cast by the same player during that time, or they will fail. The main things that cast spells are wands and teleports.
  • Disgaea has many spells that can be learned by the various classes. Not all of them can be passed on by the Master/Student Relationship, but most of them can. Skills are the abilities learned by using a weapon equipped by the character; to view them, go to and chose, under 'Lists', the relevant game.
  • A spell is an offensive or defensive ability magic wielders can use in or out of combat. In Planescape: Torment, there are two varieties: those used by mages, and those of priests.
  • Spells are a card type that was first introduced in DM-01.
  • The Spell was a protective spell cast by Graham's Fairy Godmother.
  • After Lana touches a spell book written in the 1600s, she, Lois and Chloe become possessed by witches that had been burned at the stake. The three witches come back seeking both revenge and the Stones of Power, wreaking havoc on the town in the process. Clark attempts to stop the witches but they strip him of his powers and force him to reveal the location of the stone he hid in the cave.
  • A spell (魔法 mahō) is a pre-defined magical formula or program that shapes (links) mana into a specific form.
  • The basic Sophistic magic. * It is a manipulation of the Runes through knowledge. Source: HeroQuest: Glorantha
  • Spellit eli pelaajan taikomat taijat.
  • Tänne tulee lista taijoista:
  • Spell is a weapon class used by Xelha and Mizuti in Baten Kaitos: Eternal Wings and the Lost Ocean. They come in all elements except Neutral. They also come in six levels each.
  • In order to be effective, spells must be performed by a magical being. To this end, a spell recited by a mortal will not work. Whilst spells require to be spoken they can also be performed non-verbally Reading a spell backwards correctly can reverse the effects. Certain spells have their own reversal spell. Spells that create negative magical effects, that harm others, are called curses. These spells are difficult and should not be taken lightly.
  • A spell is a card that will generally help turn the tides of the battle. They are put into graveyard once their effect has been used. However, those spells without any available targets will reset its ready value and remain in staging area. Animated spells act like animated units and have a 50% chance of returning to the staging area. List of spells effects with certain criteria to remain in staging area: All spells have a even ready value, ranging from 0 to 14. Most spells also have two rarity version, similar to other cards the rarer cards have 2 less ready value than the common counterparts.
  • A spell is the caster's stock-in-trade. Spells are magic incantations or effects conjured up by whatever game mechanism the developers allowed. Supposedly modeled after fantasy, myth, and legend, spells have various effects. Spells can do different kinds of damage, or healing. They can also cause beneficial effects (aka buffs) on friendly characters, or harmful effects (aka debuffs) on hostile mobs. Within WoWWiki, spells are distinguished from abilities and powers. Spells are also used in many different ways depending upon which game (World of Warcraft vs. other Warcraft games) one is playing.
  • A spell is the caster's stock-in-trade. Spells are magic incantations or effects conjured up by whatever game mechanism the developers allowed. Supposedly modeled after fantasy, myth, and legend, spells have various effects. Spells can do different kinds of damage, or healing. They can also cause beneficial effects (aka buffs) on friendly characters, or harmful effects (aka debuffs) on hostile mobs. Within WoWWiki, spells are distinguished from abilities and powers. Spells are also used in many different ways depending upon which game (World of Warcraft vs. other Warcraft games) one is playing.
  • Spells are used during combat to produce a specific effect. These effects range from basic damage, to randomized effects that can be both beneficial or unhelpful. All spells are unique to their own class.
  • A spell is simply any act of magic. This article is a . You can help My English Wiki by expanding it.
  • A spell is a type of skill that a character can use to cause certain effects during combat.
  • Spells may be cast in battle by a Magi at the cost of a set amount of energy. These spells have a variety of effects from causing damage to affecting Dream Creature stats.
  • Spells are magical syntaxes that, once cast, will consume some mana in order to produce the desired effect. All spells require a certain amount of mana every time they are used, and also have a minimum level requirement. In addition to these restrictions, some spells can only be used by certain vocations. You cannot use spells too rapidly, as the client will tell you that you are exhausted if you cast spells too quickly in a short period of time. Note that you will not get muted for quickly casting spells, but you cannot cast spells while muted.
  • A spell is a spoken or written formula that when used in an act of magick is intended to cause or influence a particular course of events. It usually involves the visualization of a goal, a statement of desire for the goal, and ritualized movements of body positions (e.g., the bowing of the head, the clasping of the hands, the closing of the eyes etc).
  • Spells often consisted of the verbal recitation of text; an incantation, but some spells had other requirements; such as special objects, ingredients and physical actions (such as meditating on the floor, for example). Spells also tended to involve the summoning of a Higher Being with the user pleading for them to do their bidding. Instructions for casting certain spells were recorded in books allowing other practitioners to learn how to perform them (such as the Writings of Dramius, Books of Ascension and Bynum's History of Witchcraft) while some practitioners recorded their own spells in their personal spell books.
  • A spell is a magic incantation or effect conjured up by a character. Supposedly modeled after fantasy, myth, and legend, spells have various effects. Spells can do different kinds of damage, or healing. They can also cause beneficial effects (aka buffs) on friendly characters, or harmful effects (aka debuffs) on hostile mobs. There are a few spells which require Reagents, or items designed specifically for that spell, that must be in the player's inventory or the spell will not activate.
  • A spell is an invocation of arcane or divine power by a spellcaster to produce effects not achievable through more mundane means. Neverwinter Nights defines almost 300 spells for player characters to cast, distributed among the caster classes. (Each class can cast a subset of the game's spells, with overlap between classes.) While casters are divided into arcane and divine, there is no functional difference for spells themselves. For example, dispel magic has the same uses and results whether cast by a bard (arcane caster) or a cleric (divine caster). Spells can be modified by metamagic.
  • Spells are contained in Obelisks. When a Transport touches an Obelisk (by moving on top of it) it learns the Spell, and an icon for that Spell will then appear overlaid on the Transport. Each transport can possess one Spell. Once a Transport has acquired a Spell it keeps that Spell until destroyed, and can cast the Spell an unlimited number of times,provided the player has sufficient Storm Power. Note: If you right-click on your High Priest, you can Pray for the Devastation Spell. After a short period of prayer, the Spell will be available to the Priest at a lower cost than to a Transport.
  • A Spell and the ability to use one forms an intricate part of the Fighting Fantasy world, being found in almost every region and being used for almost every purpose imaginable. Various gamebooks and related canon material introduced a variety of types of magic, each with differing spells and means of casting them.
  • Normally, spells require three main factors to be properly accounted for in order to succeed: wand movement, incantation and intent. If one does not move their wand in the correct way, does not speak the incantation properly and/or cannot retain their desired outcome in their imagination during casting then the spell will fail or backfire. Most incantations derive from the Latin language (such as Accio) but there are also some English incantations (such as Obliviate or Stupefy).
  • A spell is a one-time magical effect. Spells come in two types: * arcane (cast by bards, sorcerers, and wizards) * divine (cast by clerics, druids, and experienced paladins and rangers). Some spellcasters select their spells from a limited list of spells known, while others have access to a wide variety of options. Most spellcasters prepare their spells in advance—-whether from a spellbook or through devout prayers and meditation--while some cast spells spontaneously without preparation.
  • A spell is a use of magic, typically combined with hand movements and/or powder and potions. The purpose of a spell is to change an object or person into something else. Howl uses many spells throughout the film, one to make soldiers march off against their will, floating in the air, 'moving house' transforming the portals and the interior of the castle by drawing a symbol on the floor in chalk and standing in it. The Witch of The Waste also uses a spell on Sophie, better defined as a curse , which changes her into an old woman.
sameAs
dcterms:subject
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software