About: Dragon Centipede   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

They will always move into melee before attacking. Their attacks consist of unarmed acid elemental attacks (80%), Acid Ground (10%), and Eye of Mana (10%).

AttributesValues
rdfs:label
  • Dragon Centipede
  • Dragon centipede
rdfs:comment
  • They will always move into melee before attacking. Their attacks consist of unarmed acid elemental attacks (80%), Acid Ground (10%), and Eye of Mana (10%).
  • In smaller clusters, they are instead known as Dragon Worms. However, both types act the same: Each segment charges up and then launches a spray of acid that travels upwards and then down in an arc towards wherever their target was standing before launch. When struck, they will sail into the air and seemingly glide back to the ground. EDF Intel advises not utilizing explosive weaponry against a Centipede, as it will separate them into smaller Dragon Worm clusters, which will leave the soldiers to focus on multiple targets at once all firing their acid.
Level
  • 93(xsd:integer)
dcterms:subject
bow
  • 64(xsd:integer)
Mana
  • 80(xsd:integer)
DEX
  • 214(xsd:integer)
Tactics
  • 64(xsd:integer)
Mag
  • 67(xsd:integer)
str
  • 157(xsd:integer)
CHA
  • 67(xsd:integer)
Resistances
  • Data Available
Sprite
  • 562(xsd:integer)
Evasion
  • 64(xsd:integer)
Speed
  • 228(xsd:integer)
Per
  • 97(xsd:integer)
Name
  • dragon centipede
rnerve
  • Strong
rlightning
  • Strong
rchaos
  • Strong
rnether
  • Strong
rfire
  • Strong
rmagic
  • No Resist
rmind
  • Strong
anatomy
  • 68(xsd:integer)
rdarkness
  • Strong
rsound
  • Strong
rpoison
  • Strong
rcold
  • Strong
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dbkwik:theearthdef...iPageUsesTemplate
con
  • 198(xsd:integer)
faith
  • 64(xsd:integer)
Class
  • Predator
Firearm
  • 64(xsd:integer)
Life
  • 90(xsd:integer)
LEA
  • 72(xsd:integer)
Race
  • Worm
detection
  • 68(xsd:integer)
Shield
  • 61(xsd:integer)
polearm
  • 64(xsd:integer)
scythe
  • 64(xsd:integer)
heavyarmor
  • 64(xsd:integer)
wil
  • 67(xsd:integer)
longsword
  • 64(xsd:integer)
lightarmor
  • 64(xsd:integer)
crossbow
  • 64(xsd:integer)
Stealth
  • 116(xsd:integer)
eyeofmind
  • 108(xsd:integer)
mediumarmor
  • 64(xsd:integer)
Meditation
  • 64(xsd:integer)
Axe
  • 64(xsd:integer)
Throwing
  • 109(xsd:integer)
shortsword
  • 64(xsd:integer)
Blunt
  • 64(xsd:integer)
martialarts
  • 99(xsd:integer)
stave
  • 64(xsd:integer)
Healing
  • 109(xsd:integer)
sensequality
  • 61(xsd:integer)
abstract
  • They will always move into melee before attacking. Their attacks consist of unarmed acid elemental attacks (80%), Acid Ground (10%), and Eye of Mana (10%).
  • In smaller clusters, they are instead known as Dragon Worms. However, both types act the same: Each segment charges up and then launches a spray of acid that travels upwards and then down in an arc towards wherever their target was standing before launch. When struck, they will sail into the air and seemingly glide back to the ground. EDF Intel advises not utilizing explosive weaponry against a Centipede, as it will separate them into smaller Dragon Worm clusters, which will leave the soldiers to focus on multiple targets at once all firing their acid. It also has a powerful ability to destroy the framerate.
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