About: Power (Final Fantasy VI)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Power only attacks with physical strikes every turn, easily making it the weakest enemy in the second tier. Thus, it should be saved for second-last, with the player defeating Tiger and Machine first and inflicting Silence on Magic to prevent it from attacking. When Power is defeated, it uses its special attack 10-Hit Combo, which does more damage than normal attacks, followed by nine normal attacks. These attacks can easily be survived by casting Protect on the party before killing Power.

AttributesValues
rdfs:label
  • Power (Final Fantasy VI)
rdfs:comment
  • Power only attacks with physical strikes every turn, easily making it the weakest enemy in the second tier. Thus, it should be saved for second-last, with the player defeating Tiger and Machine first and inflicting Silence on Magic to prevent it from attacking. When Power is defeated, it uses its special attack 10-Hit Combo, which does more damage than normal attacks, followed by nine normal attacks. These attacks can easily be survived by casting Protect on the party before killing Power.
Level
  • 73(xsd:integer)
Attack
  • 6(xsd:integer)
dcterms:subject
hard escape
  • true
Magic Defense
  • 153(xsd:integer)
snes special attack
  • 10(xsd:integer)
gba special attack
  • 10(xsd:integer)
gba steal
gba control
  • Attack, 10-Hit Combo
morph miss rate
  • 100.0
gba steal
invisible
  • Immune
gba sketch
  • Attack, 10-Hit Combo
GBA Location
gba prev
  • Magic
doom
  • Immune
Gil
  • 0(xsd:integer)
ios boss
  • 90(xsd:integer)
silence
  • Immune
ios next
  • Lady
poison status
  • Immune
petrify
  • Immune
Confuse
  • Immune
magic evasion
  • 0(xsd:integer)
snes steal
image status
  • Immune
Sap
  • Immune
Blind
  • Immune
Poison
  • Weak
magitek
  • Immune
gba next
  • Lady
snes control
  • Battle, 10 Hits
meteor strike
  • Immune
snes sketch
  • Battle, 10 Hits
cannot escape
  • true
gba bestiary
  • 362(xsd:integer)
control status
  • Immune
Evasion
  • 0(xsd:integer)
protect
  • Immune
snes location
snes steal
hit rate
  • 100(xsd:integer)
libra
  • Immune
ios prev
  • Magic
dbkwik:final-fanta...iPageUsesTemplate
dbkwik:finalfantas...iPageUsesTemplate
Critical
  • Immune
Defense
  • 115(xsd:integer)
PS
  • Hit
Speed
  • 33(xsd:integer)
float
  • Auto
GBA
  • Power
shell
  • Immune
Magic
  • 9(xsd:integer)
Zombie
  • Immune
MP
  • 10000(xsd:integer)
Regen
  • Immune
morph id
  • 0(xsd:integer)
humanoid
  • true
haste
  • Immune
Exp
  • 0(xsd:integer)
Info
  • No name.
imp
  • Immune
iOS
  • Power
HP
  • 28000(xsd:integer)
SNES
  • Hit
Death
  • Immune
Reflect
  • Immune
sketch status
  • Immune
abstract
  • Power only attacks with physical strikes every turn, easily making it the weakest enemy in the second tier. Thus, it should be saved for second-last, with the player defeating Tiger and Machine first and inflicting Silence on Magic to prevent it from attacking. When Power is defeated, it uses its special attack 10-Hit Combo, which does more damage than normal attacks, followed by nine normal attacks. These attacks can easily be survived by casting Protect on the party before killing Power.
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