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| - This is a list of meteor smashes in Super Smash Bros.. As noted in the main article, there is no meteor canceling in the original, so some prefer the term spike for these set of moves, though they are officially called meteor smashes. Meteor smashes are considered more effective in Smash 64 than in Melee and Brawl for several reasons. Mainly, they as a whole are much faster than their counterparts in Melee and Brawl, even considering the increased speed of the game, especially in terms of startup - notably, stomp moves such as Captain Falcon, Donkey Kong, and Ness's down aerials have literally zero startup. None of the meteor smashes in the game have significant ending lag either, and as a result, are usually completely safe to use offstage when one's double jump is available. Also, meteors with long durations such as Falcon's down aerial will remain equally powerful during all of the move, without any sourspots, which can be found in Melee and Brawl.
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